Bingo: Difference between revisions
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== Rarity tiers == | == Rarity tiers == | ||
Every Pokemon that can appear on a card belongs to one of four rarity tiers, set by how likely it is to turn up in a spawn taken at random anywhere on the server. This accounts for how many biomes and times of day a Pokemon can appear in, not just how heavily it is weighted where it does appear, so something restricted to one or two biomes ranks as rarer than its raw spawn weight alone would suggest. | Every Pokemon that can appear on a card belongs to one of four rarity tiers, set by how likely it is to turn up in a spawn taken at random anywhere on the server. This accounts for how many biomes and times of day a Pokemon can appear in, not just how heavily it is weighted where it does appear, so something restricted to one or two biomes ranks as rarer than its raw spawn weight alone would suggest. | ||
A card is not drawn at random from the whole pool. Every card is guaranteed 11 Common, 7 Uncommon, 5 Rare and 2 Ultra Rare, which fills the 25 squares of a 5x5 grid exactly, so two cards are comparable in difficulty. | A card is not drawn at random from the whole pool. Every card is guaranteed 11 Common, 7 Uncommon, 5 Rare and 2 Ultra Rare, which fills the 25 squares of a 5x5 grid exactly, so two cards are comparable in difficulty. | ||
Revision as of 06:23, 9 August 2026
Bingo is a timed collection game. A player is given a 5x5 card of 25 Pokemon and marks a square off by catching that Pokemon. Completing rows, columns, diagonals and the full card each pay a reward. A card lasts 6 hours from the moment it is started, and the clock does not stop.
The card is opened with /bingo. Cards are not handed out automatically: the first screen explains the rewards, and the timer begins only when the card is started from it. A new card can be started every 6 hours, measured from when the previous card began.
The card
| Grid | 5x5 (25 squares) |
|---|---|
| Guaranteed squares | 11 Common, 7 Uncommon, 5 Rare, 2 Ultra Rare |
| Lines available | 12 (5 rows, 5 columns, 2 diagonals) |
| Card duration | 6 hours |
| Between cards | 6 hours |
Both diagonals count as completed lines and pay the same as a row or a column. A single catch can therefore finish more than one line at once, and the centre square sits on both diagonals.
Rarity tiers
Every Pokemon that can appear on a card belongs to one of four rarity tiers, set by how likely it is to turn up in a spawn taken at random anywhere on the server. This accounts for how many biomes and times of day a Pokemon can appear in, not just how heavily it is weighted where it does appear, so something restricted to one or two biomes ranks as rarer than its raw spawn weight alone would suggest.
A card is not drawn at random from the whole pool. Every card is guaranteed 11 Common, 7 Uncommon, 5 Rare and 2 Ultra Rare, which fills the 25 squares of a 5x5 grid exactly, so two cards are comparable in difficulty.
No Pokemon appears twice on the same card.
845 Pokemon are eligible in total: 200 Common, 260 Uncommon, 221 Rare and 164 Ultra Rare.
Common (200 Pokemon, 11 per card)
Uncommon (260 Pokemon, 7 per card)
Rare (221 Pokemon, 5 per card)
Ultra Rare (164 Pokemon, 2 per card)
Which Pokemon can appear
A Pokemon must clear every one of the following to be placed on a card.
- It must be catchable by ordinary exploration, as described above.
- It must not be a Legendary Pokemon, a Mythical Pokemon or an Ultra Beast.
- It must not be on the excluded list below.
Excluded Pokemon
169 Pokemon cannot appear on a card.
Legendary Pokemon (71)
Mythical Pokemon (23)
Ultra Beasts (11)
Paradox Pokemon (20)
Structure-only Pokemon (2)
Trigger-only Pokemon (10)
Excluded as too rare (32)
See also: Spawning, Poké Balls.