Electric (type)
The Electric type is one of the elemental types that determine a Pokemon's offensive and defensive battle matchups.
As an attacking type
How a Electric-type move fares against each defending type. Against dual-type Pokemon the two defensive multipliers are multiplied together.
- Super effective against: Flying, Water
- Not very effective against: Dragon, Electric, Grass
- No effect against: Ground
As a defending type
How each attacking type fares against a Electric-type Pokemon.
Pokémon
Pikachu, Raichu, Geodude, Graveler, Golem, Magnemite, Magneton, Voltorb, Electrode, Electabuzz, Jolteon, Zapdos, Chinchou, Lanturn, Pichu, Mareep, Flaaffy, Ampharos, Elekid, Raikou, Electrike, Manectric, Plusle, Minun, Shinx, Luxio, Luxray, Pachirisu, Magnezone, Electivire, Rotom, Arceus, Blitzle, Zebstrika, Emolga, Joltik, Galvantula, Tynamo, Eelektrik, Eelektross, Stunfisk, Thundurus, Zekrom, Helioptile, Heliolisk, Dedenne, Charjabug, Vikavolt, Oricorio, Silvally, Togedemaru, TapuKoko, Xurkitree, Zeraora, Yamper, Boltund, Toxel, Toxtricity, Pincurchin, Morpeko, Dracozolt, Arctozolt, Regieleki, Pawmi, Pawmo, Pawmot, Tadbulb, Bellibolt, Wattrel, Kilowattrel, SandyShocks, IronHands, IronThorns, Miraidon, RagingBolt
Moves
| Move | Category | Power | Accuracy | PP |
|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt | Special | 195 | — | 1 |
| Aura Wheel | Physical | 110 | 100 | 10 |
| Bolt Beak | Physical | 85 | 100 | 10 |
| Bolt Strike | Physical | 130 | 85 | 5 |
| Catastropika | Physical | 210 | — | 1 |
| Charge | Status | — | — | 20 |
| Charge Beam | Special | 50 | 90 | 10 |
| Discharge | Special | 80 | 100 | 15 |
| Double Shock | Physical | 120 | 100 | 5 |
| Eerie Impulse | Status | — | 100 | 15 |
| Electric Terrain | Status | — | — | 10 |
| Electrify | Status | — | — | 20 |
| Electro Ball | Special | — | 100 | 10 |
| Electro Drift | Special | 100 | 100 | 5 |
| Electro Shot | Special | 130 | 100 | 10 |
| Electroweb | Special | 55 | 95 | 15 |
| Fusion Bolt | Physical | 100 | 100 | 5 |
| G-Max Stun Shock | — | — | — | 10 |
| G-Max Volt Crash | — | — | — | 10 |
| Gigavolt Havoc | — | — | — | 1 |
| Ion Deluge | Status | — | — | 25 |
| Magnet Rise | Status | — | — | 10 |
| Magnetic Flux | Status | — | — | 20 |
| Max Lightning | — | — | — | 10 |
| Nuzzle | Physical | 20 | 100 | 20 |
| Overdrive | Special | 80 | 100 | 10 |
| Parabolic Charge | Special | 65 | 100 | 20 |
| Plasma Fists | Physical | 100 | 100 | 15 |
| Rising Voltage | Special | 70 | 100 | 20 |
| Shock Wave | Special | 60 | — | 20 |
| Spark | Physical | 65 | 100 | 20 |
| Stoked Sparksurfer | Special | 175 | — | 1 |
| Supercell Slam | Physical | 100 | 95 | 15 |
| Thunder | Special | 110 | 70 | 10 |
| Thunder Cage | Special | 80 | 90 | 15 |
| Thunder Fang | Physical | 65 | 95 | 15 |
| Thunder Punch | Physical | 75 | 100 | 15 |
| Thunder Shock | Special | 40 | 100 | 30 |
| Thunder Wave | Status | — | 90 | 20 |
| Thunderbolt | Special | 90 | 100 | 15 |
| Thunderclap | Special | 70 | 100 | 5 |
| Volt Switch | Special | 70 | 100 | 20 |
| Volt Tackle | Physical | 120 | 100 | 15 |
| Wild Charge | Physical | 90 | 100 | 15 |
| Wildbolt Storm | Special | 100 | 80 | 10 |
| Zap Cannon | Special | 120 | 50 | 5 |
| Zing Zap | Physical | 80 | 100 | 10 |