Z-Move: Difference between revisions
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! Type !! Z-Move !! Z-Crystal | ! Type !! Z-Move !! Z-Crystal | ||
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| [[Bug]] || [[Savage Spin-Out]] || [[Buginium Z]] | | [[Bug (type)|Bug]] || [[Savage Spin-Out]] || [[Buginium Z]] | ||
|- | |- | ||
| [[Dark]] || [[Black Hole Eclipse]] || [[Darkinium Z]] | | [[Dark (type)|Dark]] || [[Black Hole Eclipse]] || [[Darkinium Z]] | ||
|- | |- | ||
| [[Dragon]] || [[Devastating Drake]] || [[Dragonium Z]] | | [[Dragon (type)|Dragon]] || [[Devastating Drake]] || [[Dragonium Z]] | ||
|- | |- | ||
| [[Electric]] || [[Gigavolt Havoc]] || [[Electrium Z]] | | [[Electric (type)|Electric]] || [[Gigavolt Havoc]] || [[Electrium Z]] | ||
|- | |- | ||
| [[Fairy]] || [[Twinkle Tackle]] || [[Fairium Z]] | | [[Fairy (type)|Fairy]] || [[Twinkle Tackle]] || [[Fairium Z]] | ||
|- | |- | ||
| [[Fighting]] || [[All-Out Pummeling]] || [[Fightinium Z]] | | [[Fighting (type)|Fighting]] || [[All-Out Pummeling]] || [[Fightinium Z]] | ||
|- | |- | ||
| [[Fire]] || [[Inferno Overdrive]] || [[Firium Z]] | | [[Fire (type)|Fire]] || [[Inferno Overdrive]] || [[Firium Z]] | ||
|- | |- | ||
| [[Flying]] || [[Supersonic Skystrike]] || [[Flyinium Z]] | | [[Flying (type)|Flying]] || [[Supersonic Skystrike]] || [[Flyinium Z]] | ||
|- | |- | ||
| [[Ghost]] || [[Never-Ending Nightmare]] || [[Ghostium Z]] | | [[Ghost (type)|Ghost]] || [[Never-Ending Nightmare]] || [[Ghostium Z]] | ||
|- | |- | ||
| [[Grass]] || [[Bloom Doom]] || [[Grassium Z]] | | [[Grass (type)|Grass]] || [[Bloom Doom]] || [[Grassium Z]] | ||
|- | |- | ||
| [[Ground]] || [[Tectonic Rage]] || [[Groundium Z]] | | [[Ground (type)|Ground]] || [[Tectonic Rage]] || [[Groundium Z]] | ||
|- | |- | ||
| [[Ice]] || [[Subzero Slammer]] || [[Icium Z]] | | [[Ice (type)|Ice]] || [[Subzero Slammer]] || [[Icium Z]] | ||
|- | |- | ||
| [[Normal]] || [[Breakneck Blitz]] || [[Normalium Z]] | | [[Normal (type)|Normal]] || [[Breakneck Blitz]] || [[Normalium Z]] | ||
|- | |- | ||
| [[Poison]] || [[Acid Downpour]] || [[Poisonium Z]] | | [[Poison (type)|Poison]] || [[Acid Downpour]] || [[Poisonium Z]] | ||
|- | |- | ||
| [[Psychic (type)|Psychic]] || [[Shattered Psyche]] || [[Psychium Z]] | | [[Psychic (type)|Psychic]] || [[Shattered Psyche]] || [[Psychium Z]] | ||
|- | |- | ||
| [[Rock]] || [[Continental Crush]] || [[Rockium Z]] | | [[Rock (type)|Rock]] || [[Continental Crush]] || [[Rockium Z]] | ||
|- | |- | ||
| [[Steel]] || [[Corkscrew Crash]] || [[Steelium Z]] | | [[Steel (type)|Steel]] || [[Corkscrew Crash]] || [[Steelium Z]] | ||
|- | |- | ||
| [[Water]] || [[Hydro Vortex]] || [[Waterium Z]] | | [[Water (type)|Water]] || [[Hydro Vortex]] || [[Waterium Z]] | ||
|} | |} | ||
Latest revision as of 07:58, 18 June 2026
Z-Moves are powerful attacks a Pokémon can unleash once per battle by holding a Z-Crystal that matches one of its moves. A damaging move becomes a high-power Z-Move, while a status move gains a bonus effect.
Requirements
Using a Z-Move needs a Z-Ring worn by the trainer, the matching Z-Crystal held by the Pokémon, and a compatible move in its moveset. See Z-Crystals for the crystal list.
Type Z-Moves
Each type has one generic Z-Move, shared by every damaging move of that type:
Signature Z-Moves
These Z-Moves are exclusive to a single species and base move:
Status Z-Moves
Every status move has a Z form (named Z-<move>, e.g. Z-Agility) that grants a bonus effect when used with the matching type crystal. 269 such Z-Moves exist; each is documented on its own page.
See also: Z-Crystals, Mega Evolution, Gigantamax.