Boss Pokémon: Difference between revisions
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* '''Activation''' — each set first rolls its own chance to activate. Some sets always activate; others only sometimes. | * '''Activation''' — each set first rolls its own chance to activate. Some sets always activate; others only sometimes. | ||
* '''Selection''' — when a set activates it picks one (or more) rewards at random. An item's '''weight''' is how likely it is to be picked compared with the other items in the same set, so a higher weight drops more often. | * '''Selection''' — when a set activates it picks one (or more) rewards at random. An item's '''weight''' is how likely it is to be picked compared with the other items in the same set, so a higher weight drops more often. | ||
Mega item rewards are rolled separately (see Mega item rewards above). | Mega item rewards are rolled separately (see Mega item rewards above). | ||
Revision as of 08:43, 14 June 2026
Boss Pokemon are rare, uncapturable wild Pokemon. Their boss tier controls their battle level, model size, name and shader color, Mega form, palette, and additional rewards. Throwing a Poke Ball at a boss does not begin a capture attempt.
Natural spawning
Each standard wild spawn has a 1 in 256 (0.391%) chance to become a boss. In Ultra Space, the chance is 1 in 128 (0.781%). Eligible naturally selected bosses Mega Evolve whenever possible. Non-legendary species with a Mega form use the Mega-only tier weights, while legendary bosses use the Ultimate tier.
Separate Mega boss spawner
Mega boss spawn attempts occur on an average base interval of 10,000 ticks (8 minutes 20 seconds). Each attempt has a 30.00% chance to proceed, and a valid species and spawn location must still be available.
Mega boss spawn pool
The following species can be selected by the separate Mega boss spawner. Spawn weight is compared only with other entries valid at the selected location.
Boss tiers
Randomly selectable tiers
Randomly selectable tiers are chosen by relative weight. The all-tier chance uses every randomly selectable tier; the Mega-only chance uses only tiers that Mega Evolve eligible species.
| Tier | Color | Weight | All-tier chance | Mega-only chance | Level multiplier | Added levels | Battle level | Model scale | Mega | Forced palette |
|---|---|---|---|---|---|---|---|---|---|---|
| Common | #C0C0C0 | 50 | 33.11% | - | 1x | 5 | Highest opposing level + 5 | 1.2x | No | None |
| Uncommon | #00D43F | 40 | 26.49% | - | 1x | 10 | Highest opposing level + 10 | 1.4x | No | None |
| Rare | #006EFF | 30 | 19.87% | - | 1x | 20 | Highest opposing level + 20 | 1.6x | No | None |
| Epic | #9F00D9 | 20 | 13.25% | 64.52% | 1x | 30 | Highest opposing level + 30 | 1.8x | Yes | None |
| Legendary | #FFA200 | 10 | 6.62% | 32.26% | 1x | 40 | Highest opposing level + 40 | 2x | Yes | Shiny |
| Ultimate | #00FFFF | 1 | 0.66% | 3.23% | 1x | 50 | Highest opposing level + 50 | 2.2x | Yes | Shiny |
Special tiers
These tiers are excluded from weighted random tier selection and are only applied by specific encounters or commands (such as the boss command). They are still true bosses — uncapturable, with the boss name colour and rewards — with two exceptions: Equal is a boss that battles at the player's level with no level, size, or Mega bonus, and Not Boss is simply the marker for an ordinary, non-boss Pokemon.
| Tier | Color | Level multiplier | Added levels | Battle level | Model scale | Mega | Forced palette | Is boss | ID |
|---|---|---|---|---|---|---|---|---|---|
| Drowned | #67C9A4 | 1x | 20 | Highest opposing level + 20 | 3x | No | Drowned | Yes | drowned
|
| Equal | #FFFFFF | 1x | 0 | Highest opposing level | 1x | No | None | Yes | equal
|
| Haunted | #C281C7 | 1.25x | 3 | floor(Highest opposing level x 1.25) + 3 | 1x | No | None | Yes | haunted
|
| Not Boss | #FFFFFF | 1x | 0 | Highest opposing level | 1x | No | None | No | notboss
|
Level scaling
When battle starts, the highest level used by any opposing player is multiplied by the tier's level multiplier. The fractional part is discarded, then the tier's added levels are applied. The boss also battles with maximum IVs and a randomized maximum EV spread.
Mega forms and palettes
A Mega tier changes an eligible Pokemon into one of its Mega forms. Species with a primal form use that form instead. A tier with a forced palette applies that palette; otherwise the normal palette is used.
Mega item rewards
When an eligible Mega boss is defeated, one Mega item associated with its form is selected for the player receiving rewards. The first-item chance applies until that species and form has awarded its Mega item to the player; later defeats use the repeat chance.
| Tier | First Mega item | Repeat Mega item |
|---|---|---|
| Epic | 100.00% | 2.50% |
| Legendary | 100.00% | 5.00% |
| Ultimate | 100.00% | 10.00% |
Drops
Defeating a boss always gives that species' normal wild drops, plus bonus rewards based on its boss tier. A tier's bonus rewards are grouped into one or more reward sets, and every set is rolled separately each time the boss is defeated:
- Activation — each set first rolls its own chance to activate. Some sets always activate; others only sometimes.
- Selection — when a set activates it picks one (or more) rewards at random. An item's weight is how likely it is to be picked compared with the other items in the same set, so a higher weight drops more often.
Mega item rewards are rolled separately (see Mega item rewards above).
Set 1 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Xs Exp Candy | 10 | 43.48% |
| S Exp Candy | 7 | 30.43% |
| Dynamax Candy | 5 | 21.74% |
| Rare Candy | 1 | 4.35% |
Set 2 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| X Attack | 1 | 5.00% |
| X Defense | 1 | 5.00% |
| X Special Attack | 1 | 5.00% |
| X Special Defense | 1 | 5.00% |
| X Speed | 1 | 5.00% |
| X Accuracy | 1 | 5.00% |
| Guard Spec | 1 | 5.00% |
| Film | 1 | 5.00% |
| Air Balloon | 1 | 5.00% |
| Light Clay | 1 | 5.00% |
| Mental Herb | 1 | 5.00% |
| Power Herb | 1 | 5.00% |
| White Herb | 1 | 5.00% |
| Sticky Barb | 1 | 5.00% |
| Weakness Policy | 1 | 5.00% |
| Blunder Policy | 1 | 5.00% |
| Repel | 1 | 5.00% |
| Tm8 Blank | 1 | 5.00% |
| Tr8 Blank | 1 | 5.00% |
| Adrenaline Orb | 1 | 5.00% |
Set 3 has a 25.00% chance to activate; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Old Rod | 1 | 4.17% |
| Leftovers | 1 | 4.17% |
| Fire Stone | 1 | 4.17% |
| Water Stone | 1 | 4.17% |
| Leaf Stone | 1 | 4.17% |
| Thunder Stone | 1 | 4.17% |
Set 1 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| S Exp Candy | 10 | 38.46% |
| M Exp Candy | 7 | 26.92% |
| Dynamax Candy | 7 | 26.92% |
| Rare Candy | 2 | 7.69% |
Set 2 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Safety Goggles | 1 | 4.55% |
| Toxic Orb | 1 | 4.55% |
| Flame Orb | 1 | 4.55% |
| Life Orb | 1 | 4.55% |
| Eviolite | 1 | 4.55% |
| Heavy Duty Boots | 1 | 4.55% |
| Protective Pads | 1 | 4.55% |
| Throat Spray | 1 | 4.55% |
| Room Service | 1 | 4.55% |
| Red Card | 1 | 4.55% |
| Rocky Helmet | 1 | 4.55% |
| Assault Vest | 1 | 4.55% |
| Loaded Dice | 1 | 4.55% |
| Punching Glove | 1 | 4.55% |
| Wide Lens | 1 | 4.55% |
| Scope Lens | 1 | 4.55% |
| Zoom Lens | 1 | 4.55% |
| Super Repel | 1 | 4.55% |
| Tm8 Blank | 1 | 4.55% |
| Tr8 Blank | 1 | 4.55% |
| Adrenaline Orb | 1 | 4.55% |
| Covert Cloak | 1 | 4.55% |
Set 3 has a 25.00% chance to activate; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Old Rod | 1 | 2.08% |
| Up Grade | 1 | 2.08% |
| Fire Stone | 1 | 2.08% |
| Water Stone | 1 | 2.08% |
| Leaf Stone | 1 | 2.08% |
| Thunder Stone | 1 | 2.08% |
| Moon Stone | 1 | 2.08% |
| Sun Stone | 1 | 2.08% |
| Dawn Stone | 1 | 2.08% |
| Dusk Stone | 1 | 2.08% |
| Shiny Stone | 1 | 2.08% |
| Ice Stone | 1 | 2.08% |
Set 1 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| M Exp Candy | 10 | 37.04% |
| L Exp Candy | 7 | 25.93% |
| Dynamax Candy | 7 | 25.93% |
| Rare Candy | 3 | 11.11% |
Set 2 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Pp Up | 1 | 4.17% |
| Pp Max | 1 | 4.17% |
| Calcium | 1 | 4.17% |
| Carbos | 1 | 4.17% |
| Hp Up | 1 | 4.17% |
| Iron | 1 | 4.17% |
| Protein | 1 | 4.17% |
| Zinc | 1 | 4.17% |
| Choice Band | 1 | 4.17% |
| Choice Scarf | 1 | 4.17% |
| Choice Specs | 1 | 4.17% |
| Ever Stone | 1 | 4.17% |
| Destiny Knot | 1 | 4.17% |
| Focus Sash | 1 | 4.17% |
| Focus Band | 1 | 4.17% |
| Macho Brace | 1 | 4.17% |
| Power Anklet | 1 | 4.17% |
| Power Band | 1 | 4.17% |
| Power Belt | 1 | 4.17% |
| Power Lens | 1 | 4.17% |
| Power Weight | 1 | 4.17% |
| Power Bracer | 1 | 4.17% |
| Tr8 Blank | 1 | 4.17% |
| Adrenaline Orb | 1 | 4.17% |
Set 3 has a 25.00% chance to activate; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Good Rod | 1 | 2.50% |
| Lucky Egg | 1 | 2.50% |
| Dubious Disc | 1 | 2.50% |
| Linking Cord | 1 | 2.50% |
| Gracidea | 1 | 2.50% |
| Reveal Glass | 1 | 2.50% |
| Dna Splicers | 1 | 2.50% |
| Scroll Of Darkness | 1 | 2.50% |
| Scroll Of Waters | 1 | 2.50% |
| Exp Share | 1 | 2.50% |
Set 1 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| M Exp Candy | 10 | 30.30% |
| L Exp Candy | 7 | 21.21% |
| Xl Exp Candy | 5 | 15.15% |
| Dynamax Candy | 7 | 21.21% |
| Rare Candy | 4 | 12.12% |
Set 2 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Buginium Z | 1 | 5.56% |
| Darkinium Z | 1 | 5.56% |
| Dragonium Z | 1 | 5.56% |
| Electrium Z | 1 | 5.56% |
| Fairium Z | 1 | 5.56% |
| Fightinium Z | 1 | 5.56% |
| Firium Z | 1 | 5.56% |
| Flyinium Z | 1 | 5.56% |
| Ghostium Z | 1 | 5.56% |
| Grassium Z | 1 | 5.56% |
| Groundium Z | 1 | 5.56% |
| Icium Z | 1 | 5.56% |
| Normalium Z | 1 | 5.56% |
| Poisonium Z | 1 | 5.56% |
| Psychium Z | 1 | 5.56% |
| Rockium Z | 1 | 5.56% |
| Steelium Z | 1 | 5.56% |
| Waterium Z | 1 | 5.56% |
Set 3 has a 25.00% chance to activate; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Good Rod | 1 | 4.17% |
| Lucky Egg | 1 | 4.17% |
| Silver Bottle Cap | 1 | 4.17% |
| Amulet Coin | 1 | 4.17% |
| Rare Candy | 1 | 4.17% |
| Exp Share | 1 | 4.17% |
Set 1 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| L Exp Candy | 10 | 34.48% |
| Xl Exp Candy | 7 | 24.14% |
| Dynamax Candy | 7 | 24.14% |
| Rare Candy | 5 | 17.24% |
Set 2 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Draco Plate | 1 | 5.56% |
| Dread Plate | 1 | 5.56% |
| Earth Plate | 1 | 5.56% |
| Fist Plate | 1 | 5.56% |
| Flame Plate | 1 | 5.56% |
| Icicle Plate | 1 | 5.56% |
| Insect Plate | 1 | 5.56% |
| Iron Plate | 1 | 5.56% |
| Meadow Plate | 1 | 5.56% |
| Mind Plate | 1 | 5.56% |
| Pixie Plate | 1 | 5.56% |
| Sky Plate | 1 | 5.56% |
| Splash Plate | 1 | 5.56% |
| Spooky Plate | 1 | 5.56% |
| Stone Plate | 1 | 5.56% |
| Toxic Plate | 1 | 5.56% |
| Zap Plate | 1 | 5.56% |
| Blank Plate | 1 | 5.56% |
Set 3 has a 25.00% chance to activate; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Super Rod | 1 | 4.17% |
| Nether Star | 1 | 4.17% |
| Silver Bottle Cap | 1 | 4.17% |
| Copper Hourglass | 1 | 4.17% |
| Lens Silver | 1 | 4.17% |
| Exp Share | 1 | 4.17% |
Set 1 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Xl Exp Candy | 7 | 35.00% |
| Dynamax Candy | 7 | 35.00% |
| Rare Candy | 6 | 30.00% |
Set 2 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Lunalium Z | 1 | 7.69% |
| Marshadium Z | 1 | 7.69% |
| Mewnium Z | 1 | 7.69% |
| Solganium Z | 1 | 7.69% |
| Tapunium Z | 1 | 7.69% |
| Ultranecrozium Z | 1 | 7.69% |
| Booster Energy | 1 | 7.69% |
| Orb | 1 | 7.69% |
| Adamant Orb | 1 | 7.69% |
| Lustrous Orb | 1 | 7.69% |
| Griseous Orb | 1 | 7.69% |
| Omega Shard | 1 | 7.69% |
| Alpha Shard | 1 | 7.69% |
Set 3 has a 25.00% chance to activate; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Super Rod | 1 | 2.78% |
| Nether Star | 1 | 2.78% |
| Elytra | 1 | 2.78% |
| Gold Bottle Cap | 1 | 2.78% |
| Silver Bottle Cap | 1 | 2.78% |
| Ability Patch | 1 | 2.78% |
| Silver Hourglass | 1 | 2.78% |
| Lens Gold | 1 | 2.78% |
| Exp All | 1 | 2.78% |
This tier has no tier-specific reward pools.
Set 1 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Xs Exp Candy | 10 | 32.26% |
| S Exp Candy | 7 | 22.58% |
| M Exp Candy | 5 | 16.13% |
| Dynamax Candy | 7 | 22.58% |
| Rare Candy | 2 | 6.45% |
Set 2 always activates; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Pp Up | 1 | 4.76% |
| Pp Max | 1 | 4.76% |
| Calcium | 1 | 4.76% |
| Carbos | 1 | 4.76% |
| Hp Up | 1 | 4.76% |
| Iron | 1 | 4.76% |
| Protein | 1 | 4.76% |
| Zinc | 1 | 4.76% |
| Fire Stone | 1 | 4.76% |
| Water Stone | 1 | 4.76% |
| Leaf Stone | 1 | 4.76% |
| Thunder Stone | 1 | 4.76% |
| Moon Stone | 1 | 4.76% |
| Sun Stone | 1 | 4.76% |
| Dawn Stone | 1 | 4.76% |
| Dusk Stone | 1 | 4.76% |
| Shiny Stone | 1 | 4.76% |
| Ice Stone | 1 | 4.76% |
| Tm8 Blank | 1 | 4.76% |
| Tr8 Blank | 1 | 4.76% |
| Adrenaline Orb | 1 | 4.76% |
Set 3 has a 25.00% chance to activate; when it does, it gives 1 reward chosen at random by weight.
| Reward | Weight | Drop chance |
|---|---|---|
| Old Rod | 1 | 2.08% |
| Up Grade | 1 | 2.08% |
| Fire Stone | 1 | 2.08% |
| Water Stone | 1 | 2.08% |
| Leaf Stone | 1 | 2.08% |
| Thunder Stone | 1 | 2.08% |
| Moon Stone | 1 | 2.08% |
| Sun Stone | 1 | 2.08% |
| Dawn Stone | 1 | 2.08% |
| Dusk Stone | 1 | 2.08% |
| Shiny Stone | 1 | 2.08% |
| Ice Stone | 1 | 2.08% |
This tier has no tier-specific reward pools.