Happiness

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Happiness, also called Friendship, is a hidden value from 0 to 255 carried by every Pixelmon. It measures how attached a Pixelmon is to its trainer. Happiness starts at a value set by the Pixelmon's species, rises as the Pixelmon is kept and used, and drops slightly when it faints or is given certain bitter medicines. A high happiness value lets some Pixelmon evolve and changes the power of the moves Return and Frustration.

Base happiness

When a Pixelmon is caught, hatched, or received, its happiness is set to a base value defined by its species. Most species start at 50; a few cuddly species start higher, and many legendary and pseudo-legendary species start at 0, so they take longer to warm up. Reviving a Pixelmon from a fossil and trading both reset happiness to this base value.

Base happiness Species Examples
140 11 Clefairy, Clefable, Chansey, Cleffa
100 15 Mew, Celebi, Jirachi, Luxio
90 5 Latias, Latios, Tornadus, Thundurus
70 3 Butterfree, Timburr, Stunfisk
50 840 Default for most species.
35 73 Articuno, Zapdos, Moltres, Dratini
20 3 Nymble, Armarouge, Ceruledge
0 79 Wo-Chien, Chien-Pao, Ting-Lu, Chi-Yu

Raising happiness

Happiness climbs through everyday play. Several actions raise it, and the amount gained shrinks as a Pixelmon grows fonder, so the last stretch toward 255 is the slowest.

Action Happiness gained Notes
Walking with you +2 (+1 at 200 or above) Once every 40 seconds while the Pixelmon follows you outside its Poké Ball.
Leveling up +5 / +3 / +2 Below 100 / below 200 / 200 or above.
EV-reducing Berries +10 / +5 / +2 Below 100 / below 200 / 200 or above. These berries lower an effort value at the same time.
Vitamins and EV items +5 / +3 / +2 Below 100 / below 200 / 200 or above, when the item still raises an effort value.
Berry Juice +4 Fed directly to the Pixelmon.
Eating Curry Varies The amount depends on the finished dish's rating.

Items and balls that change happiness

A few items and Poké Balls change how quickly happiness builds, or set it outright:

Item Effect
Soothe Bell While held, multiplies every happiness gain by 1.5.
Luxury Ball A Pixelmon caught in one gains 1 extra happiness on each level-up.
Friend Ball Sets a newly caught Pixelmon's happiness to 150.

Lowering happiness

Happiness rarely falls. Fainting in battle costs a single point, and the bitter herbal medicines lower it more the higher it already is (the larger drop applies at 200 or above).

Cause Happiness lost
Fainting in battle -1
Energy Powder -5 (-10 at 200 or above)
Energy Root -10 (-15 at 200 or above)
Revival Herb -15 (-20 at 200 or above)

Evolution by happiness

Some Pixelmon evolve once their happiness is high enough and they then level up. Each one below lists the happiness it needs; raise the value with the methods above, then have it gain a level.

Pixelmon Evolves into Happiness needed
Azurill Marill 160+
Budew Roselia 160+
Buneary Lopunny 160+
Chansey Blissey 160+
Chingling Chimecho 160+
Cleffa Clefairy 160+
Eevee Sylveon 160+
Eevee Espeon 160+
Eevee Umbreon 160+
Golbat Crobat 160+
Igglybuff Jigglypuff 160+
Meowth Persian (Alolan) 160+
Munchlax Snorlax 160+
Pichu Pikachu 160+
Riolu Lucario 160+
Snom Frosmoth 160+
Swadloon Leavanny 160+
Togepi Togetic 160+
TypeNull Silvally 160+
Woobat Swoobat 160+

Return and Frustration

Two moves read happiness directly. Return grows stronger as happiness rises, while Frustration grows stronger as it falls, making them mirror images of each other.

Move Power formula At happiness 0 At happiness 255
Return happiness / 2.5 1 102
Frustration (255 - happiness) / 2.5 102 1

Each move's power is rounded down and is never less than 1.

Checking happiness

A Pixelmon's current happiness is shown on the Happiness line of its summary in the Poké Checker, so you can track progress toward an evolution or a stronger Return.