Ability
An Ability is a passive trait that can affect a Pokemon in battle, while spawning, or through other mechanics. Most Pokemon have one or two standard Abilities and may also have a Hidden Ability.
All Abilities
| Ability | Description | Pokemon |
|---|---|---|
| Adaptability | Powers up moves of the same type as the Pokémon. | 13 species 15 forms; 7 hidden |
| Aerilate | Normal-type moves become Flying-type moves. | 2 species 2 forms |
| Aftermath | Damages the attacker landing the finishing hit. | 8 species 10 forms; 6 hidden |
| Air Lock | Eliminates the effects of weather. | 1 species 1 form |
| Analytic | Boosts move power when the Pokémon moves after the target. | 12 species 13 forms; 12 hidden |
| Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit. | 9 species 12 forms; 6 hidden |
| Anger Shell | When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats. | 1 species 1 form |
| Anticipation | Senses an opposing Pokémon's dangerous moves. | 13 species 13 forms; 4 hidden |
| Arena Trap | Prevents opposing Pokémon from fleeing. | 3 species 3 forms |
| Armor Tail | The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. | 1 species 1 form |
| Aroma Veil | Protects allies from attacks that effect their mental state | 7 species 7 forms; 5 hidden |
| As One | This Ability combines the effects of both Calyrex's Unnerve Ability and its rides Neigh. | 1 species 2 forms |
| Aura Break | The effects of "Aura" Abilities are reversed. | 1 species 1 form |
| Bad Dreams | Reduces the HP of sleeping opposing Pokémon. | 1 species 2 forms |
| Ball Fetch | If not holding an item, it'll fetch the Poké Ball from the first failed throw. | 1 species 1 form |
| Battery | Powers up ally Pokémon's special moves. | 1 species 1 form |
| Battle Armor | Protects the Pokémon from critical hits. | 11 species 11 forms; 2 hidden |
| Battle Bond | Defeat a Pokémon to unleash Ash Greninja! | 1 species 2 forms |
| Beads of Ruin | The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself. | 1 species 1 form |
| Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | 11 species 11 forms |
| Berserk | Raises Special Attack when HP drops below half. | 2 species 2 forms |
| Big Pecks | Protects the Pokémon from Defense-lowering attacks. | 15 species 15 forms; 6 hidden |
| Blaze | Powers up Fire-type moves when the Pokémon is in trouble. | 30 species 31 forms; 2 hidden |
| Bulletproof | Protects the Pokémon from some ball and bomb moves. | 10 species 10 forms; 6 hidden |
| Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. | 6 species 6 forms |
| Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | 1 species 1 form |
| Chlorophyll | Boosts the Pokémon's Speed stat in sunshine. | 37 species 38 forms; 6 hidden |
| Clear Body | Prevents other Pokémon from lowering its stats. | 19 species 19 forms; 6 hidden |
| Cloud Nine | Eliminates the effects of weather. | 7 species 7 forms; 5 hidden |
| Color Change | The Pokémon's type becomes the type of the move used on it. | 1 species 1 form |
| Comatose | The Pokémon is always drowsing and will never wake up. It can attack without waking up. | 1 species 1 form |
| Coming Soon! | This Ability has not been coded yet, but it will be soon! | 1 species 2 forms |
| Commander | When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there. | 1 species 1 form |
| Competitive | Boosts the Sp. Atk stat when a stat is lowered. | 14 species 14 forms; 6 hidden |
| Compound Eyes | Boosts the Pokémon's accuracy. | 12 species 12 forms; 1 hidden |
| Contrary | Makes stat changes have an opposite effect. | 10 species 10 forms; 8 hidden |
| Corrosion | The Pokémon can poison Steel and Poison types. | 4 species 4 forms; 2 hidden |
| Costar | When the Pokémon enters a battle, it copies an ally's stat changes. | 1 species 1 form; 1 hidden |
| Cotton Down | When hit by an attack, it lowers the Speed stat of all Pokémon except itself. | 2 species 2 forms |
| Cud Chew | When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. | 2 species 4 forms; 3 hidden |
| Curious Medicine | Removes all stat changes from allies on entry to battle. | 1 species 1 form |
| Cursed Body | May disable a move used on the Pokémon. | 13 species 13 forms; 9 hidden |
| Cute Charm | Contact with the Pokémon may cause infatuation. | 15 species 15 forms; 2 hidden |
| Damp | Prevents the use of self-destructing moves. | 20 species 20 forms; 12 hidden |
| Dancer | Copies Dance moves that are used. | 1 species 1 form |
| Dark Aura | Powers up each Pokémon's Dark-type moves. | 1 species 1 form |
| Dauntless Shield | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. | 1 species 1 form |
| Dazzling | Protects the Pokémon from high-priority moves. | 1 species 1 form |
| Defeatist | Lowers stats when HP becomes half or less. | 2 species 2 forms |
| Defiant | Boosts the Pokémon's Attack stat when its stats are lowered. | 16 species 16 forms; 11 hidden |
| Delta Stream | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. | 1 species 1 form |
| Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. | 1 species 1 form |
| Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | 1 species 1 form |
| Download | Adjusts power based on an opposing Pokémon's stats. | 4 species 4 forms |
| Dragon's Maw | Powers up Dragon-type moves. | 1 species 1 form |
| Drizzle | The Pokémon makes it rain when it enters a battle. | 3 species 3 forms; 1 hidden |
| Drought | Turns the sunlight harsh when the Pokémon enters a battle. | 5 species 5 forms; 2 hidden |
| Dry Skin | Reduces HP if it is hot. Water restores HP. | 7 species 7 forms; 1 hidden |
| Early Bird | The Pokémon awakens quickly from sleep. | 16 species 16 forms; 2 hidden |
| Earth Eater | If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. | 1 species 1 form |
| Effect Spore | Contact may poison or cause paralysis or sleep. | 11 species 11 forms; 3 hidden |
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | 2 species 2 forms; 1 hidden |
| Electromorphosis | The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. | 1 species 1 form |
| Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. | 1 species 1 form |
| Fairy Aura | Powers up each Pokémon's Fairy-type moves. | 1 species 1 form |
| Filter | Reduces damage from super-effective attacks. | 4 species 4 forms; 1 hidden |
| Flame Body | Contact with the Pokémon may burn the attacker. | 21 species 22 forms; 7 hidden |
| Flare Boost | Powers up special attacks when the Pokémon is burned. | 2 species 2 forms; 2 hidden |
| Flash Fire | Powers up the Pokémon's Fire-type moves if it is hit by one. | 25 species 28 forms; 6 hidden |
| Flower Gift | Powers up party Pokémon when it is sunny. | 1 species 1 form |
| Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats. | 4 species 4 forms |
| Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | 6 species 6 forms; 2 hidden |
| Forecast | Castform transforms with the weather. | 1 species 1 form |
| Forewarn | Determines what moves an opposing Pokémon has. | 6 species 6 forms |
| Friend Guard | Reduces damage done to allies. | 9 species 9 forms; 8 hidden |
| Frisk | The Pokémon can check an opposing Pokémon's held item. | 30 species 30 forms; 10 hidden |
| Full Metal Body | Prevents other Pokémon from lowering its stats. | 1 species 1 form |
| Fur Coat | Halves damage from physical moves. | 2 species 7 forms |
| Gale Wings | Gives priority to Flying-type moves, but only if the user has full health. | 3 species 3 forms; 3 hidden |
| Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | 3 species 3 forms; 3 hidden |
| Gluttony | Makes the Pokémon use a held Berry earlier than usual. | 32 species 33 forms; 11 hidden |
| Good As Gold | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. | 1 species 1 form |
| Gooey | Contact with the Pokémon lowers the attackers Speed stat. | 5 species 7 forms; 5 hidden |
| Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. | 1 species 2 forms |
| Grass Pelt | Boosts the Defense stat in Grassy Terrain. | 2 species 2 forms; 2 hidden |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | 4 species 4 forms; 3 hidden |
| Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat. | 1 species 1 form |
| Guard Dog | Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. | 2 species 2 forms; 1 hidden |
| Gulp Missile | When using Surf or Dive, it catches prey it uses to attack when hit. | 1 species 1 form |
| Guts | Boosts the Attack stat if the Pokémon has a status condition. | 24 species 25 forms; 6 hidden |
| Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. | 1 species 1 form |
| Harvest | May create another Berry after one is used. | 8 species 9 forms; 9 hidden |
| Healer | Sometimes heals an ally's status condition. | 10 species 11 forms; 3 hidden |
| Heatproof | Weakens the power of Fire-type moves. | 5 species 5 forms; 2 hidden |
| Heavy Metal | Doubles the Pokémon's weight. | 8 species 8 forms; 7 hidden |
| Honey Gather | The Pokémon may gather Honey from somewhere. | 4 species 4 forms; 1 hidden |
| Hospitality | When this Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally’s HP. | 2 species 2 forms |
| Huge Power | Boosts the Pokémon's Attack stat. | 6 species 6 forms; 2 hidden |
| Hunger Switch | The Pokémon changes between Full Belly Mode and Hangry Mode after the end of each turn. | 1 species 1 form |
| Hustle | Boosts the Attack stat, but lowers accuracy. | 22 species 27 forms; 9 hidden |
| Hydration | Heals status conditions if it is raining. | 22 species 22 forms; 9 hidden |
| Hyper Cutter | Prevents other Pokémon from lowering its Attack stat. | 11 species 11 forms |
| Ice Body | The Pokémon gradually regains HP in a hailstorm. | 20 species 21 forms; 9 hidden |
| Ice Face | Its ice head takes a physical attack as substitute, changing its appearance, and restored when hails. | 1 species 1 form |
| Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. | 2 species 2 forms; 2 hidden |
| Illuminate | Raises the likelihood of meeting wild Pokémon. | 8 species 8 forms |
| Illusion | Comes out disguised as the Pokémon in the party's last spot. | 2 species 4 forms |
| Immunity | Prevents the Pokémon from getting poisoned. | 3 species 3 forms; 1 hidden |
| Imposter | The Pokémon transforms itself into the Pokémon it is facing. | 1 species 1 form; 1 hidden |
| Infiltrator | Passes through the opposing Pokémon's barrier and strikes. | 25 species 26 forms; 17 hidden |
| Innards Out | Deals damage upon fainting. | 1 species 1 form |
| Inner Focus | Protects the Pokémon from flinching. | 36 species 37 forms; 11 hidden |
| Insomnia | Prevents the Pokémon from falling asleep. | 18 species 18 forms; 3 hidden |
| Intimidate | Lowers the opposing Pokémon's Attack stat. | 37 species 46 forms; 8 hidden |
| Intrepid Sword | Boosts the Pokémon's Attack stat when the Pokémon enters a battle. | 1 species 1 form |
| Iron Barbs | Inflicts damage to the attacker on contact. | 3 species 3 forms |
| Iron Fist | Powers up punching moves. | 18 species 18 forms; 10 hidden |
| Justified | Boosts the Attack stat when it's hit by a Dark-type move. | 9 species 9 forms; 5 hidden |
| Keen Eye | Prevents other Pokémon from lowering accuracy. | 39 species 42 forms; 5 hidden |
| Klutz | The Pokémon can't use any held items. | 12 species 12 forms; 4 hidden |
| Leaf Guard | Prevents status conditions in sunny weather. | 20 species 21 forms; 8 hidden |
| Levitate | Gives full immunity to all Ground-type moves. | 33 species 34 forms |
| Libero | Changes the Pokémon's type to the type of the move it's about to use. | 3 species 3 forms; 3 hidden |
| Light Metal | Halves the Pokémon's weight. | 6 species 6 forms; 5 hidden |
| Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat. | 18 species 21 forms; 6 hidden |
| Limber | Protects the Pokémon from paralysis. | 14 species 14 forms; 2 hidden |
| Lingering Aroma | Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. | 1 species 1 form |
| Liquid Ooze | Damages attackers using any draining move. | 4 species 4 forms |
| Liquid Voice | All sound-based moves become Water-type moves. | 3 species 3 forms; 3 hidden |
| Long Reach | The Pokémon uses its moves without making contact with the target. | 3 species 3 forms; 3 hidden |
| Magic Bounce | Reflects status moves. | 9 species 9 forms; 6 hidden |
| Magic Guard | The Pokémon only takes damage from attacks. | 10 species 10 forms; 3 hidden |
| Magician | The Pokémon steals the held item of a Pokémon it hits with a move. | 5 species 5 forms; 4 hidden |
| Magma Armor | Prevents the Pokémon from becoming frozen. | 3 species 3 forms |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. | 9 species 9 forms |
| Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition. | 3 species 3 forms; 2 hidden |
| Mega Launcher | Powers up aura and pulse moves. | 3 species 3 forms |
| Merciless | The Pokémon’s attacks become critical hits if the target is poisoned. | 2 species 2 forms |
| Mimicry | Changes the Pokémon's type depending on the terrain. | 1 species 1 form |
| Mind's Eye | The Pokémon ignores opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghosts with Normal and Fighting moves. | 1 species 1 form |
| Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. | 7 species 7 forms; 2 hidden |
| Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. | 1 species 1 form; 1 hidden |
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | 2 species 2 forms; 1 hidden |
| Mold Breaker | Moves can be used on the target regardless of its Abilities. | 23 species 25 forms; 10 hidden |
| Moody | Raises one stat and lowers another. | 8 species 8 forms; 8 hidden |
| Motor Drive | Boosts the Speed stat when it's hit by an Electric-type move. | 4 species 4 forms; 1 hidden |
| Moxie | Boosts the Attack stat after knocking out any Pokémon. | 16 species 16 forms; 11 hidden |
| Multiscale | Reduces damage the Pokémon takes when its HP is full. | 2 species 3 forms; 2 hidden |
| Multitype | Changes the Pokémon's type to match the Plate it holds. | 1 species 1 form |
| Mummy | Contact with the Pokémon spreads this Ability. | 2 species 2 forms |
| Mycelium Might | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. | 2 species 2 forms |
| Natural Cure | All status conditions heal when the Pokémon switches out. | 19 species 19 forms; 1 hidden |
| Neuroforce | Powers up moves that are super effective. | 1 species 1 form |
| Neutralizing Gas | When in battle, disables the effects of all Pokémon's Abilities. | 2 species 3 forms |
| No Guard | Ensures attacks by or against the Pokémon land. | 10 species 10 forms; 4 hidden |
| Normalize | All the Pokémon's moves become Normal type. | 2 species 2 forms |
| Oblivious | Keeps the Pokémon from being infatuated or falling for taunts. | 25 species 25 forms; 5 hidden |
| Opportunist | If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. | 1 species 1 form |
| Orichalcum Pulse | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. | 1 species 1 form |
| Overcoat | Protects the Pokémon from things like sand, hail and powder. | 23 species 23 forms; 15 hidden |
| Overgrow | Powers up Grass-type moves when the Pokémon is in trouble. | 30 species 31 forms; 2 hidden |
| Own Tempo | Prevents the Pokémon from becoming confused. | 29 species 32 forms; 6 hidden |
| Parental Bond | Parent and child attack together. | 1 species 1 form |
| Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. | 2 species 2 forms |
| Perish Body | Hit by a contact move, the Pokémon and the attacker will faint after three turns unless switched. | 1 species 1 form; 1 hidden |
| Pickpocket | Steals an item from an attacker that made direct contact. | 14 species 15 forms; 14 hidden |
| Pickup | The Pokémon may pick up items. | 19 species 21 forms; 2 hidden |
| Pixilate | Normal-type moves become Fairy-type moves. | 3 species 3 forms; 1 hidden |
| Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. | 9 species 9 forms; 4 hidden |
| Poison Heal | Restores HP if the Pokémon is poisoned. | 3 species 3 forms; 1 hidden |
| Poison Point | Contact with the Pokémon may poison the attacker. | 19 species 20 forms |
| Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. | 1 species 1 form |
| Poison Touch | May poison a target when the Pokémon makes contact. | 9 species 11 forms; 5 hidden |
| Power Construct | Changes form when HP drops below half. | 1 species 1 form |
| Power of Alchemy | The Pokémon copies the Ability of a defeated ally. | 2 species 2 forms; 2 hidden |
| Power Spot | Just being next to the Pokémon powers up moves. | 1 species 1 form |
| Prankster | Gives priority to a status move, but fails against Dark-type Pokémon. | 19 species 19 forms; 10 hidden |
| Pressure | The Pokémon raises opposing Pokémon's PP usage. | 29 species 31 forms; 5 hidden |
| Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. | 1 species 1 form |
| Prism Armor | Reduces the power of super-effective attacks taken. | 1 species 1 form |
| Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | 2 species 2 forms; 2 hidden |
| Protean | Changes the Pokémon's type to the type of the move it's using. | 7 species 7 forms; 7 hidden |
| Protosynthesis | Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. | 10 species 10 forms |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | 2 species 3 forms; 2 hidden |
| Punk Rock | Boosts the power of sound-based moves, taking half their damage. | 1 species 2 forms |
| Pure Power | Boosts the Pokémon's Attack stat. | 2 species 3 forms |
| Purifying Salt | The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. | 3 species 3 forms |
| Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. | 10 species 10 forms |
| Queenly Majesty | Prevents use of priority moves. | 1 species 1 form |
| Quick Draw | Enables the Pokémon to move first occasionally. | 1 species 1 form |
| Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. | 9 species 9 forms; 4 hidden |
| Rain Dish | The Pokémon gradually regains HP in rain. | 13 species 13 forms; 10 hidden |
| Rattled | Some move types scare it and boost it Speed stat. | 20 species 20 forms; 15 hidden |
| Receiver | Inherits an ally's ability when it faints. | 1 species 1 form |
| Reckless | Powers up moves that have recoil damage. | 13 species 13 forms; 9 hidden |
| Refrigerate | Normal-type moves become Ice-type moves. | 3 species 3 forms |
| Regenerator | Restores a little HP when withdrawn from battle. | 24 species 27 forms; 20 hidden |
| Revenant | Returns again and again, but changed. | — |
| Ripen | Ripens Berries and doubles their effect. | 3 species 3 forms |
| Rivalry | Deals more damage to Pokémon of the same gender. | 18 species 18 forms; 4 hidden |
| RKS System | Changes type depending on held item. | 1 species 1 form |
| Rock Head | Protects the Pokémon from recoil damage. | 22 species 23 forms; 4 hidden |
| Rocky Payload | Powers up Rock-type moves. | 1 species 1 form; 1 hidden |
| Rough Skin | Inflicts damage to the attacker on contact. | 6 species 6 forms; 3 hidden |
| Run Away | Enables a sure getaway from wild Pokémon. | 31 species 33 forms; 8 hidden |
| Sand Force | Boosts certain moves' power in a sandstorm. | 16 species 18 forms; 13 hidden |
| Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. | 10 species 10 forms; 4 hidden |
| Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. | 2 species 2 forms |
| Sand Stream | The Pokémon summons a sandstorm in battle. | 4 species 5 forms |
| Sand Veil | Boosts the Pokémon's evasion in a sandstorm. | 27 species 29 forms; 14 hidden |
| Sap Sipper | Boosts the Attack stat when hit by a Grass-type move. | 19 species 21 forms; 10 hidden |
| Schooling | Changes Wishiwashi to School form. | 1 species 1 form |
| Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon. | 15 species 15 forms; 11 hidden |
| Screen Cleaner | Nullifies the effects of Light Screen, Reflect, and Aurora Veil for all in battle. | 2 species 2 forms |
| Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. | 1 species 1 form |
| Serene Grace | Boosts the likelihood of additional effects occurring. | 13 species 13 forms; 2 hidden |
| Shadow Shield | Reduces damage when HP is full. | 1 species 1 form |
| Shadow Tag | Prevents opposing Pokémon from escaping. | 6 species 6 forms; 3 hidden |
| Sharpness | Powers up slicing moves. | 4 species 4 forms; 3 hidden |
| Shed Skin | The Pokémon may heal its own status conditions. | 20 species 20 forms; 1 hidden |
| Sheer Force | Removes additional effects to increase move damage. | 32 species 35 forms; 22 hidden |
| Shell Armor | Protects the Pokémon from critical hits. | 28 species 28 forms; 7 hidden |
| Shield Dust | Blocks the additional effects of attacks taken. | 11 species 11 forms |
| Shields Down | Changes stats when HP drops below half. | 1 species 1 form |
| Simple | The Pokémon is prone to wild stat changes. | 5 species 5 forms; 2 hidden |
| Skill Link | Increases the number of times multi-strike moves hit. | 10 species 10 forms; 4 hidden |
| Slow Start | Temporarily halves the Pokémon's Attack and Speed stats. | 2 species 2 forms; 1 hidden |
| Slush Rush | Boosts the Pokémon's Speed stat in a hailstorm. | 7 species 7 forms; 4 hidden |
| Sniper | Powers up moves if they become critical hits. | 17 species 17 forms; 8 hidden |
| Snow Cloak | Boosts evasion in a hailstorm. | 15 species 15 forms; 1 hidden |
| Snow Warning | The Pokémon summons a hailstorm when it enters a battle. | 7 species 8 forms; 4 hidden |
| Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases. | 9 species 9 forms; 5 hidden |
| Solid Rock | Reduces damage from super-effective attacks. | 4 species 4 forms |
| Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. | 1 species 1 form |
| Soundproof | Gives full immunity to all sound-based moves. | 15 species 17 forms; 5 hidden |
| Speed Boost | Its Speed stat is gradually boosted. | 13 species 14 forms; 10 hidden |
| Stakeout | Doubles the damage dealt to the target's replacement if the target switches out. | 8 species 8 forms; 6 hidden |
| Stall | The Pokémon moves after all other Pokémon do. | 1 species 1 form |
| Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | 2 species 2 forms; 2 hidden |
| Stamina | Raises Defense when attacked. | 3 species 3 forms |
| Stance Change | The Pokémon changes form depending on how it battles. | 1 species 1 form |
| Static | Contact with the Pokémon may cause paralysis. | 20 species 22 forms; 1 hidden |
| Steadfast | Boosts the Speed stat each time the Pokémon flinches. | 15 species 15 forms; 7 hidden |
| Steam Engine | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. | 3 species 3 forms |
| Steelworker | Powers up Steel-type moves. | 1 species 1 form |
| Steely Spirit | Powers up ally Pokémon's Steel-type moves. | 1 species 1 form; 1 hidden |
| Stench | The stench may cause the target to flinch. | 9 species 9 forms; 3 hidden |
| Sticky Hold | Protects the Pokémon from item theft. | 10 species 10 forms; 2 hidden |
| Storm Drain | Draws in all Water-type moves to boost its Sp. Atk stat. | 8 species 8 forms; 4 hidden |
| Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power. | 11 species 11 forms |
| Sturdy | It cannot be knocked out with one hit. | 43 species 47 forms; 8 hidden |
| Suction Cups | Negates all moves and items that force switching out. | 5 species 5 forms |
| Super Luck | Boosts the critical-hit ratios of moves. | 9 species 9 forms; 3 hidden |
| Supersweet Syrup | A sickly sweet scent spreads the first time the Pokémon enters a battle, lowering opposing Pokémon's evasiveness. | 2 species 2 forms |
| Supreme Overlord | On entering battle, boosts its offensive stats slightly for each ally that has been defeated. | 1 species 1 form |
| Surge Surfer | Doubles Speed during Electric Terrain. | 1 species 1 form |
| Swarm | Powers up Bug-type moves when the Pokémon is in trouble. | 31 species 31 forms; 4 hidden |
| Sweet Veil | Prevents itself and ally Pokémon from falling asleep. | 9 species 9 forms; 5 hidden |
| Swift Swim | Boosts the Pokémon's Speed stat in rain. | 45 species 46 forms; 12 hidden |
| Sword of Ruin | The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself. | 1 species 1 form |
| Symbiosis | The Pokémon can pass an item to an ally. | 4 species 4 forms; 4 hidden |
| Synchronize | Passes poison, paralyze, or burn to the Pokémon that inflicted it. | 17 species 18 forms |
| Tablets of Ruin | The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself. | 1 species 1 form |
| Tangled Feet | Raises evasion if the Pokémon is confused. | 9 species 9 forms; 2 hidden |
| Tangling Hair | Contact with the Pokémon lowers the attacker’s Speed stat. | 2 species 2 forms |
| Technician | Powers up the Pokémon's weaker moves. | 20 species 24 forms; 11 hidden |
| Telepathy | Anticipates an ally's attack and dodges it. | 25 species 27 forms; 24 hidden |
| Teravolt | Moves can be used on the target regardless of its Abilities. | 2 species 2 forms |
| Thermal Exchange | Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. | 3 species 3 forms |
| Thick Fat | Boosts resistance to Fire- and Ice-type moves. | 29 species 30 forms; 11 hidden |
| Tinted Lens | Powers up "not very effective" moves. | 12 species 12 forms; 8 hidden |
| Torrent | Powers up Water-type moves when the Pokémon is in trouble. | 30 species 31 forms; 2 hidden |
| Tough Claws | Powers up moves that make direct contact. | 8 species 8 forms |
| Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. | 1 species 1 form; 1 hidden |
| Toxic Chain | The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. | 3 species 3 forms |
| Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. | 2 species 2 forms |
| Trace | The Pokémon copies an opposing Pokémon's Ability. | 6 species 6 forms |
| Transistor | Powers up Electric-type moves. | 1 species 1 form |
| Triage | Gives priority to restorative moves. | 1 species 1 form |
| Truant | The Pokémon can't attack on consecutive turns. | 3 species 3 forms; 1 hidden |
| Turboblaze | Moves can be used on the target regardless of its Abilities. | 2 species 2 forms |
| Unaware | Ignores the opposing Pokémon's stat changes. | 14 species 15 forms; 9 hidden |
| Unburden | Boosts the Speed stat if its held item is used or lost. | 17 species 17 forms; 7 hidden |
| Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. | 25 species 26 forms; 18 hidden |
| Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. | 1 species 1 form |
| Vessel of Ruin | The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself. | 1 species 1 form |
| Victory Star | Boosts the accuracy of its allies and itself. | 1 species 1 form |
| Vital Spirit | Prevents the Pokémon from falling asleep. | 16 species 16 forms; 7 hidden |
| Volt Absorb | Restores HP if hit by an Electric-type move. | 13 species 13 forms; 2 hidden |
| Wandering Spirit | Exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | 2 species 2 forms |
| Water Absorb | Restores HP if hit by a Water-type move. | 27 species 28 forms; 9 hidden |
| Water Bubble | Lowers the power of Fire-type moves and prevents burns. | 2 species 2 forms |
| Water Compaction | Sharply raises Defense when hit by a Water-type move. | 2 species 2 forms |
| Water Veil | Prevents the Pokémon from getting a burn. | 13 species 13 forms; 8 hidden |
| Weak Armor | Physical attacks lower its Defense stat and raise its Speed stat. | 24 species 24 forms; 17 hidden |
| Well-Baked Body | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. | 1 species 1 form |
| White Smoke | Prevents other Pokémon from lowering its stats. | 4 species 4 forms; 1 hidden |
| Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. | 1 species 1 form |
| Wind Power | The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. | 2 species 2 forms |
| Wind Rider | Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. | 3 species 3 forms |
| Wonder Guard | Only super-effective moves will hit. | 1 species 1 form |
| Wonder Skin | Makes status moves more likely to miss. | 5 species 5 forms; 4 hidden |
| Zen Mode | Changes the Pokémon's shape when HP is half or less. | 1 species 4 forms; 4 hidden |
| Zero To Hero | The Pokémon transforms into its Hero Form when it switches out. | 1 species 1 form |
| §k?§rError§k?§r | §k5720b010982e4b1865c45061661793a7§r | 1 species 1 form |