Fighting (type)

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The Fighting type is one of the elemental types that determine a Pokemon's offensive and defensive battle matchups.

As an attacking type

How a Fighting-type move fares against each defending type. Against dual-type Pokemon the two defensive multipliers are multiplied together.

As a defending type

How each attacking type fares against a Fighting-type Pokemon.

Pokémon

Pokémon Type

 Mankey

 Primeape

 Poliwrath

 Machop

 Machoke

 Machamp

 Machamp (Gigantamax)

 Farfetchd (Galarian)

 Hitmonlee

 Hitmonchan

 Tauros (Paldean Aqua)

 Tauros (Paldean Blaze)

 Tauros (Paldean Combat)

 Zapdos (Galarian)

 Mewtwo (Mega X)

 Heracross

 Heracross (Mega)

 Sneasel (Hisuian)

 Tyrogue

 Hitmontop

 Combusken

 Blaziken

 Blaziken (Mega)

 Breloom

 Makuhita

 Hariyama

 Meditite

 Medicham

 Medicham (Mega)

 Monferno

 Infernape

 Lopunny (Mega)

 Riolu

 Lucario

 Lucario (Mega)

 Croagunk

 Toxicroak

 Gallade

 Gallade (Mega)

 Arceus (Fighting)

 Pignite

 Emboar

 Timburr

 Gurdurr

 Conkeldurr

 Throh

 Sawk

 Lilligant (Hisuian)

 Scraggy

 Scrafty

 Mienfoo

 Mienshao

 Cobalion

 Terrakion

 Virizion

 Keldeo (Ordinary)

 Keldeo (Resolute)

 Meloetta (Pirouette)

 Chesnaught

 Pancham

 Pangoro

 Hawlucha

 Decidueye (Hisuian)

 Crabrawler

 Crabominable

 Stufful

 Bewear

 Passimian

 Silvally (Fighting)

 Hakamo-o

 Kommo-o

 Buzzwole

 Pheromosa

 Marshadow

 Marshadow (Zenith)

 Clobbopus

 Grapploct

 Sirfetchd

 Falinks

 Zamazenta (Crowned)

 Zamazenta (Hero)

 Kubfu

 Urshifu (Gmaxrs)

 Urshifu (Gmaxss)

 Urshifu (Rapidstrike)

 Urshifu (Singlestrike)

 Sneasler

 Quaquaval

 Pawmo

 Pawmot

 Flamigo

 Annihilape

 GreatTusk

 SlitherWing

 IronHands

 IronValiant

 Koraidon

 Okidogi

Moves

Move Category Power Accuracy PP
All-Out Pummeling — — — 1
Arm Thrust Physical 15 100 20
Aura Sphere Special 80 — 20
Axe Kick Physical 120 90 10
Body Press Physical 80 100 10
Brick Break Physical 75 100 15
Bulk Up Status — — 20
Circle Throw Physical 60 90 10
Close Combat Physical 120 100 5
Coaching Status — — 10
Collision Course Physical 100 100 5
Counter Physical — 100 20
Cross Chop Physical 100 80 5
Detect Status — — 5
Double Kick Physical 30 100 30
Drain Punch Physical 75 100 10
Dynamic Punch Physical 100 50 5
Final Gambit Special — 100 5
Flying Press Physical 100 95 10
Focus Blast Special 120 70 5
Focus Punch Physical 150 100 20
Force Palm Physical 60 100 10
G-Max Chi Strike — — — 10
Hammer Arm Physical 100 90 10
High Jump Kick Physical 130 90 10
Jump Kick Physical 100 95 10
Karate Chop Physical 50 100 25
Low Kick Physical — 100 20
Low Sweep Physical 65 100 20
Mach Punch Physical 40 100 30
Mat Block Status — — 10
Max Knuckle — — — 10
Meteor Assault Physical 150 100 5
No Retreat Status — — 5
Octolock Status — 100 15
Power-Up Punch Physical 40 100 20
Quick Guard Status — — 15
Revenge Physical 60 100 10
Reversal Physical — 100 15
Rock Smash Physical 40 100 15
Rolling Kick Physical 60 85 15
Sacred Sword Physical 90 100 15
Secret Sword Special 85 100 10
Seismic Toss Physical — 100 20
Sky Uppercut Physical 85 90 15
Storm Throw Physical 60 100 10
Submission Physical 80 80 20
Superpower Physical 120 100 5
Thunderous Kick Physical 90 100 10
Triple Arrows Physical 90 100 10
Triple Kick Physical 10 90 10
Upper Hand Physical 65 100 15
Vacuum Wave Special 40 100 30
Victory Dance Status — — 10
Vital Throw Physical 70 — 10
Wake-Up Slap Physical 70 100 10