Boss Pokémon
Boss Pokemon are uncapturable Pokemon with a configured boss tier. The tier controls weighted selection, battle level, model size, name color, Mega behavior, forced palette, and reward pools.
Natural boss tiers
Natural tiers are selected by relative weight. The all-tier percentage uses every randomly spawnable tier; the Mega-only percentage uses only tiers marked as Mega.
| Tier | Color | Weight | All-tier chance | Mega-only chance | Battle level | Model scale | Mega | Forced palette |
|---|---|---|---|---|---|---|---|---|
| Common | #C0C0C0 | 50 | 33.11% | - | Highest opposing level + 5 | 1.2x | No | None |
| Uncommon | #00D43F | 40 | 26.49% | - | Highest opposing level + 10 | 1.4x | No | None |
| Rare | #006EFF | 30 | 19.87% | - | Highest opposing level + 20 | 1.6x | No | None |
| Epic | #9F00D9 | 20 | 13.25% | 64.52% | Highest opposing level + 30 | 1.8x | Yes | None |
| Legendary | #FFA200 | 10 | 6.62% | 32.26% | Highest opposing level + 40 | 2x | Yes | Shiny |
| Ultimate | #00FFFF | 1 | 0.66% | 3.23% | Highest opposing level + 50 | 2.2x | Yes | Shiny |
Special tiers
These definitions are excluded from weighted natural-tier selection. They can be assigned explicitly by other mechanics. Not Boss is the sentinel used for a normal Pokemon.
| Tier | Color | Battle level | Model scale | Mega | Forced palette | Boss tier | ID |
|---|---|---|---|---|---|---|---|
| Drowned | #67C9A4 | Highest opposing level + 20 | 3x | No | Drowned | Yes | drowned
|
| Equal | #FFFFFF | Highest opposing level | 1x | No | None | Yes | equal
|
| Haunted | #C281C7 | floor(Highest opposing level x 1.25) + 3 | 1x | No | None | Yes | haunted
|
| Not Boss | #FFFFFF | Highest opposing level | 1x | No | None | No | notboss
|
Level scaling
When battle starts, Pixelmon finds the highest level among opposing player participants, multiplies it by the tier's level multiplier, discards the fractional part, and then adds the tier's extra levels.
Mega bosses and Mega items
A Mega tier may Mega Evolve when the Pokemon's form supports Mega Evolution. On defeat, a random Mega item for that form is considered for the player receiving rewards. The first-item chance is used until that species and form has been recorded for the player; later rewards use the repeat chance.
| Tier | First Mega item | Repeat Mega item |
|---|---|---|
| Epic | 100.00% | 2.50% |
| Legendary | 100.00% | 5.00% |
| Ultimate | 100.00% | 10.00% |
Drop sets
Each drop set checks its activation chance independently. If it activates, it makes the configured number of weighted selections from that set. Total weight is the sum of all reward weights in the pool.
| Tier | Set | Activation chance | Rolls | Possible rewards | Total weight |
|---|---|---|---|---|---|
| Common | 1 | 100.00% | 1 | 4 | 23 |
| Common | 2 | 100.00% | 1 | 20 | 20 |
| Common | 3 | 25.00% | 1 | 6 | 6 |
| Epic | 1 | 100.00% | 1 | 5 | 33 |
| Epic | 2 | 100.00% | 1 | 18 | 18 |
| Epic | 3 | 25.00% | 1 | 6 | 6 |
| Haunted | 1 | 100.00% | 1 | 5 | 31 |
| Haunted | 2 | 100.00% | 1 | 21 | 21 |
| Haunted | 3 | 25.00% | 1 | 12 | 12 |
| Legendary | 1 | 100.00% | 1 | 4 | 29 |
| Legendary | 2 | 100.00% | 1 | 18 | 18 |
| Legendary | 3 | 25.00% | 1 | 6 | 6 |
| Rare | 1 | 100.00% | 1 | 4 | 27 |
| Rare | 2 | 100.00% | 1 | 24 | 24 |
| Rare | 3 | 25.00% | 1 | 10 | 10 |
| Ultimate | 1 | 100.00% | 1 | 3 | 20 |
| Ultimate | 2 | 100.00% | 1 | 13 | 13 |
| Ultimate | 3 | 25.00% | 1 | 9 | 9 |
| Uncommon | 1 | 100.00% | 1 | 4 | 26 |
| Uncommon | 2 | 100.00% | 1 | 22 | 22 |
| Uncommon | 3 | 25.00% | 1 | 12 | 12 |