Imprinting
Imprinting is the mechanic that fills a blank Technical Machine (TM) or Technical Record (TR) with a move by using that move in battle.
How it works
- Give a Pokémon a Blank TM or Blank TR to hold.
- Have that Pokémon use an imprintable move in battle. The blank records the move on its first use and counts every use afterward.
- Once the move has been used the required number of times, the blank transforms into the real TM or TR for that move.
- Only the move actively recorded on the blank counts — a blank locks to the first imprintable move it's used with.
Imprintable TMs
Blank TM A Blank TM fills into a Generation 8 TM after the move is used in battle (100 uses). 100 moves can be imprinted:
Imprintable TRs
Blank TR A Blank TR fills into a Generation 8 TR after the move is used in battle (25 uses). 100 moves can be imprinted: