Poké Balls
Poké Balls are the items used to catch wild Pokémon. When a Poké Ball is thrown at a wild Pokémon, the game rolls a capture check based on the target's remaining HP, its species catch rate, its status condition, and the ball's own catch bonus. Weakening a Pokémon and inflicting a status condition before throwing greatly improves the odds.
Catch rate calculator
Pick a Pokémon and a situation to compare every Poké Ball's catch chance per throw. The calculator uses the formula below with each species' real catch rate.
Loading the interactive calculator… if it does not appear, JavaScript may be disabled — the tables further down list every ball's effect.
Catch formula
A thrown ball computes a modified catch value a:
a = (3 × HPmax − 2 × HPcurrent) ÷ (3 × HPmax) × catchRate × ballBonus × statusBonus
- HPmax / HPcurrent — the target's maximum and current HP. The lower its current HP, the higher the catch value.
- catchRate — the species' base catch rate (0–255); rarer Pokémon have lower values.
- ballBonus — the Poké Ball's catch bonus, including any conditional multiplier listed in the table below.
- statusBonus — 2.5× while the target is Asleep or Frozen, 1.5× while Paralyzed, Burned, or Poisoned, otherwise 1×.
If a is at least 255 the Pokémon is caught immediately. Otherwise the ball performs four shake checks; each has probability b = 65536 ÷ (255 ÷ a)3⁄16 of passing, and all four must pass for a successful capture. Under the modern Standard (Gen VIII) method, low-level wild Pokémon also receive an extra catch bonus.
Break chance is separate from the catch roll: when a capture attempt fails, the ball has this chance to break and be lost; otherwise it drops to the ground and can be picked up and reused. Ancient (Gen IV) balls — the Hisui-style balls crafted from tumblestone — use the older capture maths and tend to break far more often, but several are thrown much farther or with altered arc.
Poké Balls
| Poké Ball | Catch bonus | Special effect | Break chance | Method |
|---|---|---|---|---|
| Beast Ball | 1× | 5x catch rate when used on Ultra Beasts. 0.1x catch rate for everything else. | 0% | Standard |
| Cherish Ball | 1× | — | 0% | Standard |
| Christmas Poké Ball | 1× | Ho ho ho | 0% | Standard |
| Dive Ball | 1× | 3.5x catch rate if the Pokémon is in water. | 15% | Standard |
| Dream Ball | 1× | 4x catch rate on Sleeping Pokémon. | 0% | Standard |
| Dusk Ball | 1× | 3.0x catch rate in dark places. | 15% | Standard |
| Fast Ball | 1× | Increased catch rate on fast Pokémon. | 15% | Standard |
| Friend Ball | 1× | Greatly boosts the captured Pokémon's happiness. | 15% | Standard |
| Great Ball | 1.5× | 1.5x catch rate. | 15% | Standard |
| GS Ball | 1× | — | 0% | Standard |
| Heal Ball | 1× | Fully heals HP and status of captured Pokémon. | 20% | Standard |
| Heavy Ball | 1× | Increased catch rate on heavy Pokémon. | 20% | Standard |
| Level Ball | 1× | Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon. | 15% | Standard |
| Love Ball | 1× | 8x catch rate if the Pokémon is the same species and opposite gender of the trainer's active Pokémon. | 15% | Standard |
| Lure Ball | 1× | 5x catch rate on Pokémon encountered by fishing | 20% | Standard |
| Luxury Ball | 1× | Causes captured Pokémon to gain happiness faster. | 15% | Standard |
| Master Ball | Guaranteed | Will never fail. | 0% | Standard |
| Moon Ball | 1× | 4x catch rate if the Pokémon's evolution line involves a moon stone. | 15% | Standard |
| Nest Ball | 1× | Increased catch rate on low-leveled Pokémon. | 20% | Standard |
| Net Ball | 1× | 3x catch rate on Bug- and Water-type Pokémon. | 15% | Standard |
| Park Ball | Guaranteed | Will never fail. | 0% | Standard |
| Poké Ball | 1× | — | 25% | Standard |
| Premier Ball | 1× | Captured Pokémon emit a red particle effect when sent out. | 20% | Standard |
| Quick Ball | 1× | 5x catch rate if used on the first turn of battle. Standard rate if thrown outside of battle. | 15% | Standard |
| Repeat Ball | 1× | 3x catch rate on species the trainer has already caught. | 15% | Standard |
| Safari Ball | 1× | 1.5x catch rate in Plains. | 20% | Standard |
| Sport Ball | 1× | 1.5x catch rate on Bug-type Pokémon. | 20% | Standard |
| Strange Ball | 1× | — | 0% | Standard |
| Timer Ball | 1× | Increased catch rate based on battle duration. | 15% | Standard |
| Ultra Ball | 2× | 2x catch rate. | 5% | Standard |
| Ancient Great Ball | 1.5× | 1.5x catch rate. | 45% | Ancient |
| Ancient Heavy Ball | 1.25× | 1.25x catch rate. | 45% | Ancient |
| Ancient Poké Ball | 1× | — | 50% | Ancient |
| Ancient Ultra Ball | 2× | 2x catch rate. | 40% | Ancient |
| Feather Ball | 1× | Travels farther when thrown. | 60% | Ancient |
| Gigaton Ball | 2.75× | 2.75x catch rate. | 35% | Ancient |
| Jet Ball | 1.5× | 1.5x catch rate. Travels much farther when thrown. | 50% | Ancient |
| Leaden Ball | 2× | 2x catch rate. | 40% | Ancient |
| Origin Ball | Guaranteed | Will never fail. | 0% | Ancient |
| Wing Ball | 1.25× | 1.25x catch rate. Travels farther when thrown. | 55% | Ancient |