Poké Balls
Poké Balls are the items used to catch wild Pokémon. When a Poké Ball is thrown at a wild Pokémon, the game rolls a capture check based on the target's remaining HP, its species catch rate, its status condition, and the ball's own catch bonus. Weakening a Pokémon and inflicting a status condition before throwing greatly improves the odds.
Catch formula
A thrown ball computes a modified catch value a:
a = (3 × HPmax − 2 × HPcurrent) ÷ (3 × HPmax) × catchRate × ballBonus × statusBonus
- HPmax / HPcurrent — the target's maximum and current HP. The lower its current HP, the higher the catch value.
- catchRate — the species' base catch rate (0–255); rarer Pokémon have lower values.
- ballBonus — the Poké Ball's catch bonus, including any conditional multiplier listed in the table below.
- statusBonus — 2.5× while the target is Asleep or Frozen, 1.5× while Paralyzed, Burned, or Poisoned, otherwise 1×.
If a is at least 255 the Pokémon is caught immediately. Otherwise the ball performs four shake checks; each has probability b = 65536 ÷ (255 ÷ a)3⁄16 of passing, and all four must pass for a successful capture. Under the modern Standard (Gen VIII) method, low-level wild Pokémon also receive an extra catch bonus.
Break chance is separate from the catch roll: when a capture attempt fails, the ball has this chance to break and be lost; otherwise it drops to the ground and can be picked up and reused. Ancient (Gen IV) balls — the Hisui-style balls crafted from tumblestone — use the older capture maths and tend to break far more often, but several are thrown much farther or with altered arc.
Poké Balls
| Poké Ball | Catch bonus | Special effect | Break chance | Method | |
|---|---|---|---|---|---|
| Beast Ball | Beast Ball | 1× | 5x catch rate when used on Ultra Beasts. 0.1x catch rate for everything else. | 0% | Standard |
| Cherish Ball | Cherish Ball | 1× | — | 0% | Standard |
| Christmas Ball | Christmas Poké Ball | 1× | Ho ho ho | 0% | Standard |
| Dive Ball | Dive Ball | 1× | 3.5x catch rate if the Pokémon is in water. | 15% | Standard |
| Dream Ball | Dream Ball | 1× | 4x catch rate on Sleeping Pokémon. | 0% | Standard |
| Dusk Ball | Dusk Ball | 1× | 3.0x catch rate in dark places. | 15% | Standard |
| Fast Ball | Fast Ball | 1× | Increased catch rate on fast Pokémon. | 15% | Standard |
| Friend Ball | Friend Ball | 1× | Greatly boosts the captured Pokémon's happiness. | 15% | Standard |
| Great Ball | Great Ball | 1.5× | 1.5x catch rate. | 15% | Standard |
| Gs Ball | GS Ball | 1× | — | 0% | Standard |
| Heal Ball | Heal Ball | 1× | Fully heals HP and status of captured Pokémon. | 20% | Standard |
| Heavy Ball | Heavy Ball | 1× | Increased catch rate on heavy Pokémon. | 20% | Standard |
| Level Ball | Level Ball | 1× | Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon. | 15% | Standard |
| Love Ball | Love Ball | 1× | 8x catch rate if the Pokémon is the same species and opposite gender of the trainer's active Pokémon. | 15% | Standard |
| Lure Ball | Lure Ball | 1× | 5x catch rate on Pokémon encountered by fishing | 20% | Standard |
| Luxury Ball | Luxury Ball | 1× | Causes captured Pokémon to gain happiness faster. | 15% | Standard |
| Master Ball | Master Ball | Guaranteed | Will never fail. | 0% | Standard |
| Moon Ball | Moon Ball | 1× | 4x catch rate if the Pokémon's evolution line involves a moon stone. | 15% | Standard |
| Nest Ball | Nest Ball | 1× | Increased catch rate on low-leveled Pokémon. | 20% | Standard |
| Net Ball | Net Ball | 1× | 3x catch rate on Bug- and Water-type Pokémon. | 15% | Standard |
| Park Ball | Park Ball | Guaranteed | Will never fail. | 0% | Standard |
| Poke Ball | Poké Ball | 1× | — | 25% | Standard |
| Premier Ball | Premier Ball | 1× | Captured Pokémon emit a red particle effect when sent out. | 20% | Standard |
| Quick Ball | Quick Ball | 1× | 5x catch rate if used on the first turn of battle. Standard rate if thrown outside of battle. | 15% | Standard |
| Repeat Ball | Repeat Ball | 1× | 3x catch rate on species the trainer has already caught. | 15% | Standard |
| Safari Ball | Safari Ball | 1× | 1.5x catch rate in Plains. | 20% | Standard |
| Sport Ball | Sport Ball | 1× | 1.5x catch rate on Bug-type Pokémon. | 20% | Standard |
| Strange Ball | Strange Ball | 1× | — | 0% | Standard |
| Timer Ball | Timer Ball | 1× | Increased catch rate based on battle duration. | 15% | Standard |
| Ultra Ball | Ultra Ball | 2× | 2x catch rate. | 5% | Standard |
| Ancient Great Ball | Ancient Great Ball | 1.5× | 1.5x catch rate. | 45% | Ancient |
| Ancient Heavy Ball | Ancient Heavy Ball | 1.25× | 1.25x catch rate. | 45% | Ancient |
| Ancient Poke Ball | Ancient Poké Ball | 1× | — | 50% | Ancient |
| Ancient Ultra Ball | Ancient Ultra Ball | 2× | 2x catch rate. | 40% | Ancient |
| Feather Ball | Feather Ball | 1× | Travels farther when thrown. | 60% | Ancient |
| Gigaton Ball | Gigaton Ball | 2.75× | 2.75x catch rate. | 35% | Ancient |
| Jet Ball | Jet Ball | 1.5× | 1.5x catch rate. Travels much farther when thrown. | 50% | Ancient |
| Leaden Ball | Leaden Ball | 2× | 2x catch rate. | 40% | Ancient |
| Origin Ball | Origin Ball | Guaranteed | Will never fail. | 0% | Ancient |
| Wing Ball | Wing Ball | 1.25× | 1.25x catch rate. Travels farther when thrown. | 55% | Ancient |