Poké Balls: Difference between revisions
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! Poké Ball !! Catch bonus !! Special effect !! Break chance !! Method | |||
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| | | [[File:pixelmon-beastball.png|32px|class=pixelated|link=Beast Ball]] [[Beast Ball|Beast Ball]] || 1× || 5x catch rate when used on Ultra Beasts. 0.1x catch rate for everything else. || 0% || Standard | ||
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| | | [[File:pixelmon-cherishball.png|32px|class=pixelated|link=Cherish Ball]] [[Cherish Ball|Cherish Ball]] || 1× || — || 0% || Standard | ||
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| | | [[File:pixelmon-christmasball.png|32px|class=pixelated|link=Christmas Ball]] [[Christmas Ball|Christmas Poké Ball]] || 1× || Ho ho ho || 0% || Standard | ||
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| | | [[File:pixelmon-diveball.png|32px|class=pixelated|link=Dive Ball]] [[Dive Ball|Dive Ball]] || 1× || 3.5x catch rate if the Pokémon is in water. || 15% || Standard | ||
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| | | [[File:pixelmon-dreamball.png|32px|class=pixelated|link=Dream Ball]] [[Dream Ball|Dream Ball]] || 1× || 4x catch rate on Sleeping Pokémon. || 0% || Standard | ||
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| | | [[File:pixelmon-duskball.png|32px|class=pixelated|link=Dusk Ball]] [[Dusk Ball|Dusk Ball]] || 1× || 3.0x catch rate in dark places. || 15% || Standard | ||
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| | | [[File:pixelmon-fastball.png|32px|class=pixelated|link=Fast Ball]] [[Fast Ball|Fast Ball]] || 1× || Increased catch rate on fast Pokémon. || 15% || Standard | ||
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| | | [[File:pixelmon-friendball.png|32px|class=pixelated|link=Friend Ball]] [[Friend Ball|Friend Ball]] || 1× || Greatly boosts the captured Pokémon's happiness. || 15% || Standard | ||
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| | | [[File:pixelmon-greatball.png|32px|class=pixelated|link=Great Ball]] [[Great Ball|Great Ball]] || 1.5× || 1.5x catch rate. || 15% || Standard | ||
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| | | [[File:pixelmon-gsball.png|32px|class=pixelated|link=Gs Ball]] [[Gs Ball|GS Ball]] || 1× || — || 0% || Standard | ||
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| | | [[File:pixelmon-healball.png|32px|class=pixelated|link=Heal Ball]] [[Heal Ball|Heal Ball]] || 1× || Fully heals HP and status of captured Pokémon. || 20% || Standard | ||
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| | | [[File:pixelmon-heavyball.png|32px|class=pixelated|link=Heavy Ball]] [[Heavy Ball|Heavy Ball]] || 1× || Increased catch rate on heavy Pokémon. || 20% || Standard | ||
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| | | [[File:pixelmon-levelball.png|32px|class=pixelated|link=Level Ball]] [[Level Ball|Level Ball]] || 1× || Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon. || 15% || Standard | ||
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| | | [[File:pixelmon-loveball.png|32px|class=pixelated|link=Love Ball]] [[Love Ball|Love Ball]] || 1× || 8x catch rate if the Pokémon is the same species and opposite gender of the trainer's active Pokémon. || 15% || Standard | ||
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| | | [[File:pixelmon-lureball.png|32px|class=pixelated|link=Lure Ball]] [[Lure Ball|Lure Ball]] || 1× || 5x catch rate on Pokémon encountered by fishing || 20% || Standard | ||
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| | | [[File:pixelmon-luxuryball.png|32px|class=pixelated|link=Luxury Ball]] [[Luxury Ball|Luxury Ball]] || 1× || Causes captured Pokémon to gain happiness faster. || 15% || Standard | ||
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| | | [[File:pixelmon-masterball.png|32px|class=pixelated|link=Master Ball]] [[Master Ball|Master Ball]] || Guaranteed || Will never fail. || 0% || Standard | ||
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| | | [[File:pixelmon-moonball.png|32px|class=pixelated|link=Moon Ball]] [[Moon Ball|Moon Ball]] || 1× || 4x catch rate if the Pokémon's evolution line involves a moon stone. || 15% || Standard | ||
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| | | [[File:pixelmon-nestball.png|32px|class=pixelated|link=Nest Ball]] [[Nest Ball|Nest Ball]] || 1× || Increased catch rate on low-leveled Pokémon. || 20% || Standard | ||
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| | | [[File:pixelmon-netball.png|32px|class=pixelated|link=Net Ball]] [[Net Ball|Net Ball]] || 1× || 3x catch rate on Bug- and Water-type Pokémon. || 15% || Standard | ||
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| | | [[File:pixelmon-parkball.png|32px|class=pixelated|link=Park Ball]] [[Park Ball|Park Ball]] || Guaranteed || Will never fail. || 0% || Standard | ||
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| | | [[File:pixelmon-pokeball.png|32px|class=pixelated|link=Poke Ball]] [[Poke Ball|Poké Ball]] || 1× || — || 25% || Standard | ||
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| | | [[File:pixelmon-premierball.png|32px|class=pixelated|link=Premier Ball]] [[Premier Ball|Premier Ball]] || 1× || Captured Pokémon emit a red particle effect when sent out. || 20% || Standard | ||
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| | | [[File:pixelmon-quickball.png|32px|class=pixelated|link=Quick Ball]] [[Quick Ball|Quick Ball]] || 1× || 5x catch rate if used on the first turn of battle. Standard rate if thrown outside of battle. || 15% || Standard | ||
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| | | [[File:pixelmon-repeatball.png|32px|class=pixelated|link=Repeat Ball]] [[Repeat Ball|Repeat Ball]] || 1× || 3x catch rate on species the trainer has already caught. || 15% || Standard | ||
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| | | [[File:pixelmon-safariball.png|32px|class=pixelated|link=Safari Ball]] [[Safari Ball|Safari Ball]] || 1× || 1.5x catch rate in Plains. || 20% || Standard | ||
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| | | [[File:pixelmon-sportball.png|32px|class=pixelated|link=Sport Ball]] [[Sport Ball|Sport Ball]] || 1× || 1.5x catch rate on Bug-type Pokémon. || 20% || Standard | ||
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| | | [[File:pixelmon-strangeball.png|32px|class=pixelated|link=Strange Ball]] [[Strange Ball|Strange Ball]] || 1× || — || 0% || Standard | ||
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| | | [[File:pixelmon-timerball.png|32px|class=pixelated|link=Timer Ball]] [[Timer Ball|Timer Ball]] || 1× || Increased catch rate based on battle duration. || 15% || Standard | ||
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| | | [[File:pixelmon-ultraball.png|32px|class=pixelated|link=Ultra Ball]] [[Ultra Ball|Ultra Ball]] || 2× || 2x catch rate. || 5% || Standard | ||
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| | | [[File:pixelmon-ancientgreatball.png|32px|class=pixelated|link=Ancient Great Ball]] [[Ancient Great Ball|Ancient Great Ball]] || 1.5× || 1.5x catch rate. || 45% || Ancient | ||
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| | | [[File:pixelmon-ancientheavyball.png|32px|class=pixelated|link=Ancient Heavy Ball]] [[Ancient Heavy Ball|Ancient Heavy Ball]] || 1.25× || 1.25x catch rate. || 45% || Ancient | ||
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| | | [[File:pixelmon-ancientpokeball.png|32px|class=pixelated|link=Ancient Poke Ball]] [[Ancient Poke Ball|Ancient Poké Ball]] || 1× || — || 50% || Ancient | ||
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| | | [[File:pixelmon-ancientultraball.png|32px|class=pixelated|link=Ancient Ultra Ball]] [[Ancient Ultra Ball|Ancient Ultra Ball]] || 2× || 2x catch rate. || 40% || Ancient | ||
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| | | [[File:pixelmon-featherball.png|32px|class=pixelated|link=Feather Ball]] [[Feather Ball|Feather Ball]] || 1× || Travels farther when thrown. || 60% || Ancient | ||
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| | | [[File:pixelmon-gigatonball.png|32px|class=pixelated|link=Gigaton Ball]] [[Gigaton Ball|Gigaton Ball]] || 2.75× || 2.75x catch rate. || 35% || Ancient | ||
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| | | [[File:pixelmon-jetball.png|32px|class=pixelated|link=Jet Ball]] [[Jet Ball|Jet Ball]] || 1.5× || 1.5x catch rate. Travels much farther when thrown. || 50% || Ancient | ||
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| | | [[File:pixelmon-leadenball.png|32px|class=pixelated|link=Leaden Ball]] [[Leaden Ball|Leaden Ball]] || 2× || 2x catch rate. || 40% || Ancient | ||
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| | | [[File:pixelmon-originball.png|32px|class=pixelated|link=Origin Ball]] [[Origin Ball|Origin Ball]] || Guaranteed || Will never fail. || 0% || Ancient | ||
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| | | [[File:pixelmon-wingball.png|32px|class=pixelated|link=Wing Ball]] [[Wing Ball|Wing Ball]] || 1.25× || 1.25x catch rate. Travels farther when thrown. || 55% || Ancient | ||
|} | |} | ||
Revision as of 08:55, 15 June 2026
Poké Balls are the items used to catch wild Pokémon. When a Poké Ball is thrown at a wild Pokémon, the game rolls a capture check based on the target's remaining HP, its species catch rate, its status condition, and the ball's own catch bonus. Weakening a Pokémon and inflicting a status condition before throwing greatly improves the odds.
Catch rate calculator
Pick a Pokémon and a situation to compare every Poké Ball's catch chance per throw. The calculator uses the formula below with each species' real catch rate.
Loading the interactive calculator… if it does not appear, JavaScript may be disabled — the tables further down list every ball's effect.
Catch formula
A thrown ball computes a modified catch value a:
a = (3 × HPmax − 2 × HPcurrent) ÷ (3 × HPmax) × catchRate × ballBonus × statusBonus
- HPmax / HPcurrent — the target's maximum and current HP. The lower its current HP, the higher the catch value.
- catchRate — the species' base catch rate (0–255); rarer Pokémon have lower values.
- ballBonus — the Poké Ball's catch bonus, including any conditional multiplier listed in the table below.
- statusBonus — 2.5× while the target is Asleep or Frozen, 1.5× while Paralyzed, Burned, or Poisoned, otherwise 1×.
If a is at least 255 the Pokémon is caught immediately. Otherwise the ball performs four shake checks; each has probability b = 65536 ÷ (255 ÷ a)3⁄16 of passing, and all four must pass for a successful capture. Under the modern Standard (Gen VIII) method, low-level wild Pokémon also receive an extra catch bonus.
Break chance is separate from the catch roll: when a capture attempt fails, the ball has this chance to break and be lost; otherwise it drops to the ground and can be picked up and reused. Ancient (Gen IV) balls — the Hisui-style balls crafted from tumblestone — use the older capture maths and tend to break far more often, but several are thrown much farther or with altered arc.
Poké Balls
| Poké Ball | Catch bonus | Special effect | Break chance | Method |
|---|---|---|---|---|
| Beast Ball | 1× | 5x catch rate when used on Ultra Beasts. 0.1x catch rate for everything else. | 0% | Standard |
| Cherish Ball | 1× | — | 0% | Standard |
| Christmas Poké Ball | 1× | Ho ho ho | 0% | Standard |
| Dive Ball | 1× | 3.5x catch rate if the Pokémon is in water. | 15% | Standard |
| Dream Ball | 1× | 4x catch rate on Sleeping Pokémon. | 0% | Standard |
| Dusk Ball | 1× | 3.0x catch rate in dark places. | 15% | Standard |
| Fast Ball | 1× | Increased catch rate on fast Pokémon. | 15% | Standard |
| Friend Ball | 1× | Greatly boosts the captured Pokémon's happiness. | 15% | Standard |
| Great Ball | 1.5× | 1.5x catch rate. | 15% | Standard |
| GS Ball | 1× | — | 0% | Standard |
| Heal Ball | 1× | Fully heals HP and status of captured Pokémon. | 20% | Standard |
| Heavy Ball | 1× | Increased catch rate on heavy Pokémon. | 20% | Standard |
| Level Ball | 1× | Increased catch rate the lower the wild Pokémon's level is compared to the player's active Pokémon. | 15% | Standard |
| Love Ball | 1× | 8x catch rate if the Pokémon is the same species and opposite gender of the trainer's active Pokémon. | 15% | Standard |
| Lure Ball | 1× | 5x catch rate on Pokémon encountered by fishing | 20% | Standard |
| Luxury Ball | 1× | Causes captured Pokémon to gain happiness faster. | 15% | Standard |
| Master Ball | Guaranteed | Will never fail. | 0% | Standard |
| Moon Ball | 1× | 4x catch rate if the Pokémon's evolution line involves a moon stone. | 15% | Standard |
| Nest Ball | 1× | Increased catch rate on low-leveled Pokémon. | 20% | Standard |
| Net Ball | 1× | 3x catch rate on Bug- and Water-type Pokémon. | 15% | Standard |
| Park Ball | Guaranteed | Will never fail. | 0% | Standard |
| Poké Ball | 1× | — | 25% | Standard |
| Premier Ball | 1× | Captured Pokémon emit a red particle effect when sent out. | 20% | Standard |
| Quick Ball | 1× | 5x catch rate if used on the first turn of battle. Standard rate if thrown outside of battle. | 15% | Standard |
| Repeat Ball | 1× | 3x catch rate on species the trainer has already caught. | 15% | Standard |
| Safari Ball | 1× | 1.5x catch rate in Plains. | 20% | Standard |
| Sport Ball | 1× | 1.5x catch rate on Bug-type Pokémon. | 20% | Standard |
| Strange Ball | 1× | — | 0% | Standard |
| Timer Ball | 1× | Increased catch rate based on battle duration. | 15% | Standard |
| Ultra Ball | 2× | 2x catch rate. | 5% | Standard |
| Ancient Great Ball | 1.5× | 1.5x catch rate. | 45% | Ancient |
| Ancient Heavy Ball | 1.25× | 1.25x catch rate. | 45% | Ancient |
| Ancient Poké Ball | 1× | — | 50% | Ancient |
| Ancient Ultra Ball | 2× | 2x catch rate. | 40% | Ancient |
| Feather Ball | 1× | Travels farther when thrown. | 60% | Ancient |
| Gigaton Ball | 2.75× | 2.75x catch rate. | 35% | Ancient |
| Jet Ball | 1.5× | 1.5x catch rate. Travels much farther when thrown. | 50% | Ancient |
| Leaden Ball | 2× | 2x catch rate. | 40% | Ancient |
| Origin Ball | Guaranteed | Will never fail. | 0% | Ancient |
| Wing Ball | 1.25× | 1.25x catch rate. Travels farther when thrown. | 55% | Ancient |