Imprinting: Difference between revisions

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== Imprintable TMs ==
== Imprintable TMs ==
{{PixelImage|filename=pixelmon-tmblank.png|display=Blank TM|size=32|wiki=pixelmon}} A Blank TM fills into a Generation 8 TM after the move is used in battle (100 uses). 100 moves can be imprinted:
{{PixelImage|filename=pixelmon-tmblank.png|display=Blank TM|size=32|wiki=pixelmon|showtext=no}} A Blank TM fills into a Generation 8 TM after the move is used in battle (100 uses). 100 moves can be imprinted:


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== Imprintable TRs ==
== Imprintable TRs ==
{{PixelImage|filename=pixelmon-trblank.png|display=Blank TR|size=32|wiki=pixelmon}} A Blank TR fills into a Generation 8 TR after the move is used in battle (25 uses). 100 moves can be imprinted:
{{PixelImage|filename=pixelmon-trblank.png|display=Blank TR|size=32|wiki=pixelmon|showtext=no}} A Blank TR fills into a Generation 8 TR after the move is used in battle (25 uses). 100 moves can be imprinted:


{| class="wikitable sortable"
{| class="wikitable sortable"

Latest revision as of 08:27, 11 June 2026

Imprinting is the mechanic that fills a blank Technical Machine (TM) or Technical Record (TR) with a move by using that move in battle.

How it works

  • Give a Pokémon a Blank TM or Blank TR to hold.
  • Have that Pokémon use an imprintable move in battle. The blank records the move on its first use and counts every use afterward.
  • Once the move has been used the required number of times, the blank transforms into the real TM or TR for that move.
  • Only the move actively recorded on the blank counts — a blank locks to the first imprintable move it's used with.

Imprintable TMs

A Blank TM fills into a Generation 8 TM after the move is used in battle (100 uses). 100 moves can be imprinted:

Move Uses to imprint
Acrobatics 100
Air Slash 100
Assurance 100
Attract 100
Avalanche 100
Beat Up 100
Bounce 100
Breaking Swipe 100
Brick Break 100
Brine 100
Brutal Swing 100
Bulldoze 100
Bullet Seed 100
Charm 100
Cross Poison 100
Dig 100
Dive 100
Drain Punch 100
Draining Kiss 100
Eerie Impulse 100
Electric Terrain 100
Electroweb 100
Facade 100
Fake Tears 100
False Swipe 100
Fire Fang 100
Fire Punch 100
Fire Spin 100
Fling 100
Fly 100
Giga Drain 100
Giga Impact 100
Grassy Terrain 100
Guard Swap 100
Hail 100
Helping Hand 100
Hex 100
Hyper Beam 100
Ice Fang 100
Ice Punch 100
Icicle Spear 100
Icy Wind 100
Imprison 100
Light Screen 100
Low Sweep 100
Magic Room 100
Magical Leaf 100
Mega Kick 100
Mega Punch 100
Misty Terrain 100
Mud Shot 100
Mystical Fire 100
Pay Day 100
Payback 100
Phantom Force 100
Pin Missile 100
Power Swap 100
Protect 100
Psychic Terrain 100
Psycho Cut 100
Rain Dance 100
Razor Shell 100
Reflect 100
Rest 100
Retaliate 100
Revenge 100
Rock Blast 100
Rock Slide 100
Rock Tomb 100
Round 100
Safeguard 100
Sand Tomb 100
Sandstorm 100
Scary Face 100
Screech 100
Self-Destruct 100
Shadow Claw 100
Smart Strike 100
Snarl 100
Snore 100
Solar Beam 100
Solar Blade 100
Speed Swap 100
Steel Wing 100
Stomping Tantrum 100
Sunny Day 100
Swift 100
Tail Slap 100
Thief 100
Thunder Fang 100
Thunder Punch 100
Thunder Wave 100
Trick Room 100
U-turn 100
Venoshock 100
Volt Switch 100
Weather Ball 100
Whirlpool 100
Will-O-Wisp 100
Wonder Room 100

Imprintable TRs

A Blank TR fills into a Generation 8 TR after the move is used in battle (25 uses). 100 moves can be imprinted:

Move Uses to imprint
Agility 25
Ally Switch 25
Amnesia 25
Aura Sphere 25
Baton Pass 25
Blaze Kick 25
Blizzard 25
Body Press 25
Body Slam 25
Brave Bird 25
Bug Buzz 25
Bulk Up 25
Calm Mind 25
Close Combat 25
Cosmic Power 25
Crunch 25
Dark Pulse 25
Darkest Lariat 25
Dazzling Gleam 25
Dragon Claw 25
Dragon Dance 25
Dragon Pulse 25
Drill Run 25
Earth Power 25
Earthquake 25
Electro Ball 25
Encore 25
Endure 25
Energy Ball 25
Fire Blast 25
Flamethrower 25
Flare Blitz 25
Flash Cannon 25
Focus Blast 25
Focus Energy 25
Foul Play 25
Future Sight 25
Grass Knot 25
Gunk Shot 25
Gyro Ball 25
Heat Crash 25
Heat Wave 25
Heavy Slam 25
High Horsepower 25
Hurricane 25
Hydro Pump 25
Hyper Voice 25
Ice Beam 25
Iron Defense 25
Iron Head 25
Iron Tail 25
Leaf Blade 25
Leaf Storm 25
Leech Life 25
Liquidation 25
Low Kick 25
Megahorn 25
Metronome 25
Muddy Water 25
Nasty Plot 25
Outrage 25
Overheat 25
Play Rough 25
Poison Jab 25
Pollen Puff 25
Power Gem 25
Power Whip 25
Psychic 25
Psychic Fangs 25
Psyshock 25
Reversal 25
Scald 25
Seed Bomb 25
Shadow Ball 25
Skill Swap 25
Sleep Talk 25
Sludge Bomb 25
Sludge Wave 25
Spikes 25
Stealth Rock 25
Stone Edge 25
Stored Power 25
Substitute 25
Superpower 25
Surf 25
Swords Dance 25
Taunt 25
Throat Chop 25
Thunder 25
Thunderbolt 25
Toxic Spikes 25
Tri Attack 25
Trick 25
Uproar 25
Venom Drench 25
Waterfall 25
Wild Charge 25
Work Up 25
X-Scissor 25
Zen Headbutt 25