Imprinting: Difference between revisions
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== Imprintable TMs == | == Imprintable TMs == | ||
{{PixelImage|filename=pixelmon-tmblank.png|display=Blank TM|size=32|wiki=pixelmon}} A Blank TM fills into a Generation 8 TM after the move is used in battle (100 uses). 100 moves can be imprinted: | {{PixelImage|filename=pixelmon-tmblank.png|display=Blank TM|size=32|wiki=pixelmon|showtext=no}} A Blank TM fills into a Generation 8 TM after the move is used in battle (100 uses). 100 moves can be imprinted: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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== Imprintable TRs == | == Imprintable TRs == | ||
{{PixelImage|filename=pixelmon-trblank.png|display=Blank TR|size=32|wiki=pixelmon}} A Blank TR fills into a Generation 8 TR after the move is used in battle (25 uses). 100 moves can be imprinted: | {{PixelImage|filename=pixelmon-trblank.png|display=Blank TR|size=32|wiki=pixelmon|showtext=no}} A Blank TR fills into a Generation 8 TR after the move is used in battle (25 uses). 100 moves can be imprinted: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Latest revision as of 08:27, 11 June 2026
Imprinting is the mechanic that fills a blank Technical Machine (TM) or Technical Record (TR) with a move by using that move in battle.
How it works
- Give a Pokémon a Blank TM or Blank TR to hold.
- Have that Pokémon use an imprintable move in battle. The blank records the move on its first use and counts every use afterward.
- Once the move has been used the required number of times, the blank transforms into the real TM or TR for that move.
- Only the move actively recorded on the blank counts — a blank locks to the first imprintable move it's used with.
Imprintable TMs
A Blank TM fills into a Generation 8 TM after the move is used in battle (100 uses). 100 moves can be imprinted:
Imprintable TRs
A Blank TR fills into a Generation 8 TR after the move is used in battle (25 uses). 100 moves can be imprinted: