Happiness: Difference between revisions

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'''Happiness''', also called '''Friendship''', is a hidden value from 0 to 255 carried by every Pixelmon. It measures how attached a Pixelmon is to its trainer. Happiness starts at a value set by the Pixelmon's species, rises as the Pixelmon is kept and used, and drops slightly when it faints or is given certain bitter medicines. A high happiness value lets some Pixelmon evolve and changes the power of the moves Return and Frustration.
'''Happiness''', also called '''Friendship''', is a hidden value from 0 to 255 stored on every Pixelmon. Each Pixelmon begins at a base value determined by its species. The value increases through actions such as leveling up and traveling outside the Poké Ball, and decreases when the Pixelmon faints or is given certain bitter medicines. Happiness is a requirement for some evolutions and sets the power of the moves Return and Frustration.


== Base happiness ==
== Base happiness ==


When a Pixelmon is caught, hatched, or received, its happiness is set to a base value defined by its species. Most species start at 50; a few cuddly species start higher, and many legendary and pseudo-legendary species start at 0, so they take longer to warm up. Reviving a Pixelmon from a fossil and trading both reset happiness to this base value.
A Pixelmon's happiness is set to a species-defined base value when it is caught, hatched, or received. Most species use a base value of 50. Many legendary and pseudo-legendary species use 0, and a small number of species use higher values. Reviving a Pixelmon from a fossil and trading both reset happiness to this base value.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| 90 || 5 || [[Latias]], [[Latios]], [[Tornadus]], [[Thundurus]]
| 90 || 5 || [[Latias]], [[Latios]], [[Tornadus]], [[Thundurus]]
|-
|-
| 70 || 3 || [[Butterfree]], [[Timburr]], [[Stunfisk]]
| 70 || 2 || [[Timburr]], [[Stunfisk]]
|-
|-
| 50 || 840 || Default for most species.
| 50 || 841 || Default for most species.
|-
|-
| 35 || 73 || [[Articuno]], [[Zapdos]], [[Moltres]], [[Dratini]]
| 35 || 73 || [[Articuno]], [[Zapdos]], [[Moltres]], [[Dratini]]
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== Raising happiness ==
== Raising happiness ==


Happiness climbs through everyday play. Several actions raise it, and the amount gained shrinks as a Pixelmon grows fonder, so the last stretch toward 255 is the slowest.
The following actions raise happiness. The amount gained decreases as the current value rises, so progress toward 255 slows at higher values.


{| class="wikitable"
{| class="wikitable"
! Action !! Happiness gained !! Notes
! Action !! Happiness gained !! Notes
|-
|-
| Walking with you || +2 (+1 at 200 or above) || Once every 40 seconds while the Pixelmon follows you outside its Poké Ball.
| Traveling outside the Poké Ball || +2 (+1 at 200 or above) || Applied once every 40 seconds while the Pixelmon is sent out and following its owner.
|-
|-
| Leveling up || +5 / +3 / +2 || Below 100 / below 200 / 200 or above.
| Leveling up || +5 / +3 / +2 || Below 100 / below 200 / 200 or above.
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| Vitamins and EV items || +5 / +3 / +2 || Below 100 / below 200 / 200 or above, when the item still raises an effort value.
| Vitamins and EV items || +5 / +3 / +2 || Below 100 / below 200 / 200 or above, when the item still raises an effort value.
|-
|-
| [[Berry Juice]] || +4 || Fed directly to the Pixelmon.
| [[Berry Juice]] || +4 || Applied when the item is used on the Pixelmon.
|-
|-
| Eating [[Curry]] || Varies || The amount depends on the finished dish's rating.
| [[Curry]] || Varies || The amount is determined by the finished dish's rating.
|}
|}


== Items and balls that change happiness ==
== Items and balls that change happiness ==


A few items and Poké Balls change how quickly happiness builds, or set it outright:
The following items and Poké Balls modify happiness gain or set the value directly.


{| class="wikitable"
{| class="wikitable"
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== Lowering happiness ==
== Lowering happiness ==


Happiness rarely falls. Fainting in battle costs a single point, and the bitter herbal medicines lower it more the higher it already is (the larger drop applies at 200 or above).
Few actions reduce happiness. Fainting in battle reduces it by one point. The bitter herbal medicines apply a larger reduction at higher values; the larger value listed below applies at 200 or above.


{| class="wikitable"
{| class="wikitable"
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== Evolution by happiness ==
== Evolution by happiness ==


Some Pixelmon evolve once their happiness is high enough and they then level up. Each one below lists the happiness it needs; raise the value with the methods above, then have it gain a level.
The following Pixelmon evolve when they gain a level while their happiness is at or above the listed value.


{| class="wikitable sortable"
{| class="wikitable sortable"
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== Return and Frustration ==
== Return and Frustration ==


Two moves read happiness directly. [[Return]] grows stronger as happiness rises, while [[Frustration]] grows stronger as it falls, making them mirror images of each other.
Two moves derive their power from happiness. [[Return]] increases in power as happiness rises; [[Frustration]] increases in power as happiness falls.


{| class="wikitable"
{| class="wikitable"
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|}
|}


Each move's power is rounded down and is never less than 1.
Each move's power is rounded down, to a minimum of 1.


== Checking happiness ==
== Checking happiness ==


A Pixelmon's current happiness is shown on the Happiness line of its summary in the Poké Checker, so you can track progress toward an evolution or a stronger Return.
A Pixelmon's current happiness is shown on the Happiness line of its summary in the Poké Checker.


[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[Category:Auto-generated]]
[[Category:Auto-generated]]

Latest revision as of 09:08, 3 August 2026

Happiness, also called Friendship, is a hidden value from 0 to 255 stored on every Pixelmon. Each Pixelmon begins at a base value determined by its species. The value increases through actions such as leveling up and traveling outside the Poké Ball, and decreases when the Pixelmon faints or is given certain bitter medicines. Happiness is a requirement for some evolutions and sets the power of the moves Return and Frustration.

Base happiness

A Pixelmon's happiness is set to a species-defined base value when it is caught, hatched, or received. Most species use a base value of 50. Many legendary and pseudo-legendary species use 0, and a small number of species use higher values. Reviving a Pixelmon from a fossil and trading both reset happiness to this base value.

Base happiness Species Examples
140 11 Clefairy, Clefable, Chansey, Cleffa
100 15 Mew, Celebi, Jirachi, Luxio
90 5 Latias, Latios, Tornadus, Thundurus
70 2 Timburr, Stunfisk
50 841 Default for most species.
35 73 Articuno, Zapdos, Moltres, Dratini
20 3 Nymble, Armarouge, Ceruledge
0 79 Wo-Chien, Chien-Pao, Ting-Lu, Chi-Yu

Raising happiness

The following actions raise happiness. The amount gained decreases as the current value rises, so progress toward 255 slows at higher values.

Action Happiness gained Notes
Traveling outside the Poké Ball +2 (+1 at 200 or above) Applied once every 40 seconds while the Pixelmon is sent out and following its owner.
Leveling up +5 / +3 / +2 Below 100 / below 200 / 200 or above.
EV-reducing Berries +10 / +5 / +2 Below 100 / below 200 / 200 or above. These berries lower an effort value at the same time.
Vitamins and EV items +5 / +3 / +2 Below 100 / below 200 / 200 or above, when the item still raises an effort value.
Berry Juice +4 Applied when the item is used on the Pixelmon.
Curry Varies The amount is determined by the finished dish's rating.

Items and balls that change happiness

The following items and Poké Balls modify happiness gain or set the value directly.

Item Effect
Soothe Bell While held, multiplies every happiness gain by 1.5.
Luxury Ball A Pixelmon caught in one gains 1 extra happiness on each level-up.
Friend Ball Sets a newly caught Pixelmon's happiness to 150.

Lowering happiness

Few actions reduce happiness. Fainting in battle reduces it by one point. The bitter herbal medicines apply a larger reduction at higher values; the larger value listed below applies at 200 or above.

Cause Happiness lost
Fainting in battle -1
Energy Powder -5 (-10 at 200 or above)
Energy Root -10 (-15 at 200 or above)
Revival Herb -15 (-20 at 200 or above)

Evolution by happiness

The following Pixelmon evolve when they gain a level while their happiness is at or above the listed value.

Pixelmon Evolves into Happiness needed
Azurill Marill 160+
Budew Roselia 160+
Buneary Lopunny 160+
Chansey Blissey 160+
Chingling Chimecho 160+
Cleffa Clefairy 160+
Eevee Sylveon 160+
Eevee Espeon 160+
Eevee Umbreon 160+
Golbat Crobat 160+
Igglybuff Jigglypuff 160+
Meowth Persian (Alolan) 160+
Munchlax Snorlax 160+
Pichu Pikachu 160+
Riolu Lucario 160+
Snom Frosmoth 160+
Swadloon Leavanny 160+
Togepi Togetic 160+
TypeNull Silvally 160+
Woobat Swoobat 160+

Return and Frustration

Two moves derive their power from happiness. Return increases in power as happiness rises; Frustration increases in power as happiness falls.

Move Power formula At happiness 0 At happiness 255
Return happiness / 2.5 1 102
Frustration (255 - happiness) / 2.5 102 1

Each move's power is rounded down, to a minimum of 1.

Checking happiness

A Pixelmon's current happiness is shown on the Happiness line of its summary in the Poké Checker.