Happiness: Difference between revisions
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'''Happiness''', also called '''Friendship''', is a hidden value from 0 to 255 | '''Happiness''', also called '''Friendship''', is a hidden value from 0 to 255 stored on every Pixelmon. Each Pixelmon begins at a base value determined by its species. The value increases through actions such as leveling up and traveling outside the Poké Ball, and decreases when the Pixelmon faints or is given certain bitter medicines. Happiness is a requirement for some evolutions and sets the power of the moves Return and Frustration. | ||
== Base happiness == | == Base happiness == | ||
A Pixelmon's happiness is set to a species-defined base value when it is caught, hatched, or received. Most species use a base value of 50. Many legendary and pseudo-legendary species use 0, and a small number of species use higher values. Reviving a Pixelmon from a fossil and trading both reset happiness to this base value. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 14: | Line 14: | ||
| 90 || 5 || [[Latias]], [[Latios]], [[Tornadus]], [[Thundurus]] | | 90 || 5 || [[Latias]], [[Latios]], [[Tornadus]], [[Thundurus]] | ||
|- | |- | ||
| 70 || | | 70 || 2 || [[Timburr]], [[Stunfisk]] | ||
|- | |- | ||
| 50 || | | 50 || 841 || Default for most species. | ||
|- | |- | ||
| 35 || 73 || [[Articuno]], [[Zapdos]], [[Moltres]], [[Dratini]] | | 35 || 73 || [[Articuno]], [[Zapdos]], [[Moltres]], [[Dratini]] | ||
| Line 27: | Line 27: | ||
== Raising happiness == | == Raising happiness == | ||
The following actions raise happiness. The amount gained decreases as the current value rises, so progress toward 255 slows at higher values. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Action !! Happiness gained !! Notes | ! Action !! Happiness gained !! Notes | ||
|- | |- | ||
| | | Traveling outside the Poké Ball || +2 (+1 at 200 or above) || Applied once every 40 seconds while the Pixelmon is sent out and following its owner. | ||
|- | |- | ||
| Leveling up || +5 / +3 / +2 || Below 100 / below 200 / 200 or above. | | Leveling up || +5 / +3 / +2 || Below 100 / below 200 / 200 or above. | ||
| Line 40: | Line 40: | ||
| Vitamins and EV items || +5 / +3 / +2 || Below 100 / below 200 / 200 or above, when the item still raises an effort value. | | Vitamins and EV items || +5 / +3 / +2 || Below 100 / below 200 / 200 or above, when the item still raises an effort value. | ||
|- | |- | ||
| [[Berry Juice]] || +4 || | | [[Berry Juice]] || +4 || Applied when the item is used on the Pixelmon. | ||
|- | |- | ||
| | | [[Curry]] || Varies || The amount is determined by the finished dish's rating. | ||
|} | |} | ||
== Items and balls that change happiness == | == Items and balls that change happiness == | ||
The following items and Poké Balls modify happiness gain or set the value directly. | |||
{| class="wikitable" | {| class="wikitable" | ||
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== Lowering happiness == | == Lowering happiness == | ||
Few actions reduce happiness. Fainting in battle reduces it by one point. The bitter herbal medicines apply a larger reduction at higher values; the larger value listed below applies at 200 or above. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 77: | Line 77: | ||
== Evolution by happiness == | == Evolution by happiness == | ||
The following Pixelmon evolve when they gain a level while their happiness is at or above the listed value. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 125: | Line 125: | ||
== Return and Frustration == | == Return and Frustration == | ||
Two moves | Two moves derive their power from happiness. [[Return]] increases in power as happiness rises; [[Frustration]] increases in power as happiness falls. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 135: | Line 135: | ||
|} | |} | ||
Each move's power is rounded down | Each move's power is rounded down, to a minimum of 1. | ||
== Checking happiness == | == Checking happiness == | ||
A Pixelmon's current happiness is shown on the Happiness line of its summary in the Poké Checker | A Pixelmon's current happiness is shown on the Happiness line of its summary in the Poké Checker. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Auto-generated]] | [[Category:Auto-generated]] | ||
Latest revision as of 09:08, 3 August 2026
Happiness, also called Friendship, is a hidden value from 0 to 255 stored on every Pixelmon. Each Pixelmon begins at a base value determined by its species. The value increases through actions such as leveling up and traveling outside the Poké Ball, and decreases when the Pixelmon faints or is given certain bitter medicines. Happiness is a requirement for some evolutions and sets the power of the moves Return and Frustration.
Base happiness
A Pixelmon's happiness is set to a species-defined base value when it is caught, hatched, or received. Most species use a base value of 50. Many legendary and pseudo-legendary species use 0, and a small number of species use higher values. Reviving a Pixelmon from a fossil and trading both reset happiness to this base value.
| Base happiness | Species | Examples |
|---|---|---|
| 140 | 11 | Clefairy, Clefable, Chansey, Cleffa |
| 100 | 15 | Mew, Celebi, Jirachi, Luxio |
| 90 | 5 | Latias, Latios, Tornadus, Thundurus |
| 70 | 2 | Timburr, Stunfisk |
| 50 | 841 | Default for most species. |
| 35 | 73 | Articuno, Zapdos, Moltres, Dratini |
| 20 | 3 | Nymble, Armarouge, Ceruledge |
| 0 | 79 | Wo-Chien, Chien-Pao, Ting-Lu, Chi-Yu |
Raising happiness
The following actions raise happiness. The amount gained decreases as the current value rises, so progress toward 255 slows at higher values.
| Action | Happiness gained | Notes |
|---|---|---|
| Traveling outside the Poké Ball | +2 (+1 at 200 or above) | Applied once every 40 seconds while the Pixelmon is sent out and following its owner. |
| Leveling up | +5 / +3 / +2 | Below 100 / below 200 / 200 or above. |
| EV-reducing Berries | +10 / +5 / +2 | Below 100 / below 200 / 200 or above. These berries lower an effort value at the same time. |
| Vitamins and EV items | +5 / +3 / +2 | Below 100 / below 200 / 200 or above, when the item still raises an effort value. |
| Berry Juice | +4 | Applied when the item is used on the Pixelmon. |
| Curry | Varies | The amount is determined by the finished dish's rating. |
Items and balls that change happiness
The following items and Poké Balls modify happiness gain or set the value directly.
| Item | Effect |
|---|---|
| Soothe Bell | While held, multiplies every happiness gain by 1.5. |
| Luxury Ball | A Pixelmon caught in one gains 1 extra happiness on each level-up. |
| Friend Ball | Sets a newly caught Pixelmon's happiness to 150. |
Lowering happiness
Few actions reduce happiness. Fainting in battle reduces it by one point. The bitter herbal medicines apply a larger reduction at higher values; the larger value listed below applies at 200 or above.
| Cause | Happiness lost |
|---|---|
| Fainting in battle | -1 |
| Energy Powder | -5 (-10 at 200 or above) |
| Energy Root | -10 (-15 at 200 or above) |
| Revival Herb | -15 (-20 at 200 or above) |
Evolution by happiness
The following Pixelmon evolve when they gain a level while their happiness is at or above the listed value.
| Pixelmon | Evolves into | Happiness needed |
|---|---|---|
| Azurill | Marill | 160+ |
| Budew | Roselia | 160+ |
| Buneary | Lopunny | 160+ |
| Chansey | Blissey | 160+ |
| Chingling | Chimecho | 160+ |
| Cleffa | Clefairy | 160+ |
| Eevee | Sylveon | 160+ |
| Eevee | Espeon | 160+ |
| Eevee | Umbreon | 160+ |
| Golbat | Crobat | 160+ |
| Igglybuff | Jigglypuff | 160+ |
| Meowth | Persian (Alolan) | 160+ |
| Munchlax | Snorlax | 160+ |
| Pichu | Pikachu | 160+ |
| Riolu | Lucario | 160+ |
| Snom | Frosmoth | 160+ |
| Swadloon | Leavanny | 160+ |
| Togepi | Togetic | 160+ |
| TypeNull | Silvally | 160+ |
| Woobat | Swoobat | 160+ |
Return and Frustration
Two moves derive their power from happiness. Return increases in power as happiness rises; Frustration increases in power as happiness falls.
| Move | Power formula | At happiness 0 | At happiness 255 |
|---|---|---|---|
| Return | happiness / 2.5 | 1 | 102 |
| Frustration | (255 - happiness) / 2.5 | 102 | 1 |
Each move's power is rounded down, to a minimum of 1.
Checking happiness
A Pixelmon's current happiness is shown on the Happiness line of its summary in the Poké Checker.