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	<id>https://wiki.pixelrus.net/index.php?action=history&amp;feed=atom&amp;title=Status_conditions</id>
	<title>Status conditions - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pixelrus.net/index.php?action=history&amp;feed=atom&amp;title=Status_conditions"/>
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	<updated>2026-08-25T21:06:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.pixelrus.net/index.php?title=Status_conditions&amp;diff=111640&amp;oldid=prev</id>
		<title>NewAdmin: Update Status conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.pixelrus.net/index.php?title=Status_conditions&amp;diff=111640&amp;oldid=prev"/>
		<updated>2026-06-15T19:44:50Z</updated>

		<summary type="html">&lt;p&gt;Update Status conditions&lt;/p&gt;
&lt;a href=&quot;https://wiki.pixelrus.net/index.php?title=Status_conditions&amp;amp;diff=111640&amp;amp;oldid=111639&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>NewAdmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.pixelrus.net/index.php?title=Status_conditions&amp;diff=111639&amp;oldid=prev</id>
		<title>NewAdmin: Create Status conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.pixelrus.net/index.php?title=Status_conditions&amp;diff=111639&amp;oldid=prev"/>
		<updated>2026-06-15T19:40:51Z</updated>

		<summary type="html">&lt;p&gt;Create Status conditions&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Status conditions&amp;#039;&amp;#039;&amp;#039; are effects that can change what happens during a battle. Some remain on a Pixelmon until they are cured, while others only last for part of a battle or affect the whole battlefield. The main conditions are listed first, followed by the complete list of battle states.&lt;br /&gt;
&lt;br /&gt;
== Main status conditions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Condition !! Moves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Asleep&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Sleep&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dark Void]], [[Grass Whistle]], [[Hypnosis]], [[Lovely Kiss]], [[Relic Song]], [[Sing]], [[Sleep Powder]], [[Spore]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Badly Poisoned&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;PoisonBadly&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Malignant Chain]], [[Poison Fang]], [[Toxic]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burned&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Burn&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Blaze Kick]], [[Blue Flare]], [[Ember]], [[Fire Blast]], [[Fire Fang]], [[Fire Punch]], [[Flame Wheel]], [[Flamethrower]], [[Flare Blitz]], [[Heat Wave]], [[Ice Burn]], [[Infernal Parade]], [[Inferno]], [[Lava Plume]], [[Matcha Gotcha]], [[Pyro Ball]], [[Sacred Fire]], [[Sandsear Storm]], [[Scald]], [[Scorching Sands]], [[Searing Shot]], [[Steam Eruption]], [[Will-O-Wisp]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Drowsy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Drowsy&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frostbite&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Frostbite&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Frozen&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Freeze&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Blizzard]], [[Freeze-Dry]], [[Freezing Glare]], [[Ice Beam]], [[Ice Fang]], [[Ice Punch]], [[Powder Snow]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Paralyzed&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Paralysis&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Body Slam]], [[Bolt Strike]], [[Bounce]], [[Discharge]], [[Dragon Breath]], [[Force Palm]], [[Freeze Shock]], [[Glare]], [[Lick]], [[Nuzzle]], [[Spark]], [[Stoked Sparksurfer]], [[Stun Spore]], [[Thunder]], [[Thunder Fang]], [[Thunder Punch]], [[Thunder Shock]], [[Thunder Wave]], [[Thunderbolt]], [[Volt Tackle]], [[Wildbolt Storm]], [[Zap Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Poisoned&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Poison&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Barb Barrage]], [[Cross Poison]], [[Gunk Shot]], [[Mortal Spin]], [[Poison Gas]], [[Poison Jab]], [[Poison Powder]], [[Poison Sting]], [[Poison Tail]], [[Shell Side Arm]], [[Sludge]], [[Sludge Bomb]], [[Sludge Wave]], [[Smog]], [[Toxic Thread]], [[Twineedle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other battle conditions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Condition !! Kind !! Moves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aqua Ring&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;AquaRing&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Aqua Ring]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Aurora Veil&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;AuroraVeil&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Barrier&lt;br /&gt;
| [[Aurora Veil]], [[G-Max Resonance]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Autotomize&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Autotomize&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Autotomize]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Baneful Bunker&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;BanefulBunker&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Baneful Bunker]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Beak Blast&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;BeakBlast&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Beak Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Berry Eaten&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;BerryEaten&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Biding&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Bide&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Bide]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Burning Bulwark&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;BurningBulwark&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Burning Bulwark]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Charging&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Charge&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Charge]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chi Strike&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ChiStrike&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[G-Max Chi Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Commanded&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Commanded&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Confused&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Confusion&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Axe Kick]], [[Chatter]], [[Confuse Ray]], [[Confusion]], [[Dizzy Punch]], [[Dynamic Punch]], [[Flatter]], [[Hurricane]], [[Psybeam]], [[Rock Climb]], [[Signal Beam]], [[Strange Steam]], [[Supersonic]], [[Swagger]], [[Sweet Kiss]], [[Teeter Dance]], [[Water Pulse]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Crafty Shield&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;CraftyShield&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Crafty Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cursed&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Cursed&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dark Aura&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;DarkAura&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Other battle state&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense Curl&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;DefenseCurl&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Defense Curl]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Delta Stream&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MysteriousAirCurrent&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Weather&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Destiny Bond&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;DestinyBond&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Destiny Bond]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Disabled&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Disable&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Disable]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Drowsy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Yawn&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Yawn]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Echoed Voice&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;EchoedVoice&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| [[Echoed Voice]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Electric Terrain&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ElectricTerrain&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terrain&lt;br /&gt;
| [[Electric Terrain]], [[Max Lightning]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Electrified&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Electrify&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Electrify]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Embargoed&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Embargo&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Embargo]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Encore&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Encore&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Encore]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Enduring&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Endure&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Endure]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fairy Aura&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;FairyAura&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Other battle state&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fairy Lock&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;FairyLock&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| [[Fairy Lock]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fire Pledge&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;FirePledge&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Pledge effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fixated&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Fixated&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fleeing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Flee&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Other battle state&lt;br /&gt;
| [[Circle Throw]], [[Dragon Tail]], [[Roar]], [[Whirlwind]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flinched&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Flinch&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Air Slash]], [[Astonish]], [[Bite]], [[Bone Club]], [[Dark Pulse]], [[Double Iron Bash]], [[Dragon Rush]], [[Extrasensory]], [[Fake Out]], [[Fiery Wrath]], [[Fire Fang]], [[Headbutt]], [[Heart Stamp]], [[Hyper Fang]], [[Ice Fang]], [[Icicle Crash]], [[Iron Head]], [[Mountain Gale]], [[Needle Arm]], [[Rock Slide]], [[Rolling Kick]], [[Sky Attack]], [[Snore]], [[Steamroller]], [[Stomp]], [[Thunder Fang]], [[Triple Arrows]], [[Twister]], [[Upper Hand]], [[Waterfall]], [[Zen Headbutt]], [[Zing Zap]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flying&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Flying&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Bounce]], [[Fly]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Focusing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Focus&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Follow Me&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;FollowMe&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Destiny Bond]], [[Follow Me]], [[Grudge]], [[Rage Powder]], [[Spotlight]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Foresight&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Foresight&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Foresight]], [[Laser Focus]], [[Miracle Eye]], [[Odor Sleuth]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fury Cutter&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;FuryCutter&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Fury Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Future Sight&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;FutureSight&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Doom Desire]], [[Future Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gastro Acid&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;GastroAcid&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Gastro Acid]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gigantamax Damage&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;GMaxRepeatDamage&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Glaive Rush&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;GlaiveRush&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Glaive Rush]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Grass Pledge&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;GrassPledge&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Pledge effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Grassy Terrain&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;GrassyTerrain&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terrain&lt;br /&gt;
| [[Grassy Terrain]], [[Max Overgrowth]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gravity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Gravity&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| [[G-Max Gravitas]], [[Gravity]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Grudge&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Grudge&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Grudge]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Guard Split&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;GuardSplit&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Guard Split]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hail&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Hail&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Weather&lt;br /&gt;
| [[Hail]], [[Max Hailstorm]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Heal Block&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;HealBlock&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Heal Block]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Healing Wish&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;HealingWish&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Healing Wish]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Helping Hand&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;HelpingHand&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Helping Hand]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Immobilized&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Immobilize&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Other battle state&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Imprisoned&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Imprison&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Imprison]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;In Mouth&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;InMouth&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;In Pursuit&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;InPursuit&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Infatuated&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Infatuated&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Attract]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ingrained&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Ingrain&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Ingrain]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ion Deluge&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;IonDeluge&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| [[Ion Deluge]], [[Plasma Fists]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;King&amp;#039;s Shield&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;KingsShield&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[King&amp;#039;s Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Laser Focus&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;LaserFocus&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Laser Focus]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leeched&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Leech&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Leech Seed]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Light Screen&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;LightScreen&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Barrier&lt;br /&gt;
| [[Light Screen]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Locked On&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;LockOn&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Lock-On]], [[Mind Reader]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lucky Chant&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;LuckyChant&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Lucky Chant]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lunar Blessing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;LunarBlessing&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Ancient Lunar Blessing]], [[Lunar Blessing]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lunar Dance&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;LunarDance&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Lunar Dance]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Coat&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MagicCoat&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Magic Coat]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magic Room&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MagicRoom&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| [[Magic Room]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Magnet Rise&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MagnetRise&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Magnet Rise]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mat Block&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MatBlock&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Mat Block]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Max Guard&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MaxGuard&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Max Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Me First&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MeFirst&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Me First]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mean Look&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MeanLook&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Anchor Shot]], [[Block]], [[G-Max Terror]], [[Jaw Lock]], [[Mean Look]], [[Octolock]], [[Spider Web]], [[Spirit Shackle]], [[Thousand Waves]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minimized&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Minimize&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Minimize]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mist&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Mist&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Mist]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Misty Terrain&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MistyTerrain&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terrain&lt;br /&gt;
| [[Max Starfall]], [[Misty Terrain]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Move Order Modifier&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MoveOrderModifier&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mud Sport&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MudSport&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Field effect&lt;br /&gt;
| [[Mud Sport]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Multiple Turn&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;MultiTurn&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nightmare&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Nightmare&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;No Retreat&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;NoRetreat&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[No Retreat]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terrain&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Obscured&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Obscured&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Ancient Lunar Blessing]], [[Ancient Mud Bomb]], [[Ancient Mud-Slap]], [[Ancient Octazooka]], [[Ancient Shadow Force]], [[Ancient Shelter]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Obstruct&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Obstruct&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Obstruct]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Of Ruin Tracker&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;OfRuinTracker&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Overlord&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Overlord&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Paradox Boost&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ParadoxBoost&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Partially Trapped&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;PartialTrap&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Bind]], [[Clamp]], [[Fire Spin]], [[G-Max Centiferno]], [[G-Max Sandblast]], [[Infestation]], [[Magma Storm]], [[Sand Tomb]], [[Snap Trap]], [[Thunder Cage]], [[Whirlpool]], [[Wrap]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Perishing&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Perish&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Perish Song]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Powder&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Powder&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Powder]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Power Shift&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;PowerShift&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Power Shift]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Power Split&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;PowerSplit&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Power Split]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Power Trick&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;PowerTrick&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Power Trick]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Protect&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Protect&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Detect]], [[Protect]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Psychic Terrain&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;PsychicTerrain&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Terrain&lt;br /&gt;
| [[Genesis Supernova]], [[Max Mindstorm]], [[Psychic Terrain]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pumped&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Pumped&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quick Guard&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;QuickGuard&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Quick Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Raging&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Raging&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rain&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Rainy&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Weather&lt;br /&gt;
| [[Max Geyser]], [[Rain Dance]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Recharging&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Recharge&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Blast Burn]], [[Eternabeam]], [[Frenzy Plant]], [[Giga Impact]], [[Hydro Cannon]], [[Hyper Beam]], [[Meteor Assault]], [[Prismatic Laser]], [[Roar of Time]], [[Rock Wrecker]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reflect&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Reflect&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Barrier&lt;br /&gt;
| [[Reflect]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Roosting&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Roosting&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Safeguard&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SafeGuard&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Safeguard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Salt Cure&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SaltCure&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Salt Cure]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sandstorm&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Sandstorm&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Weather&lt;br /&gt;
| [[Max Rockfall]], [[Sandstorm]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shell Trap&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ShellTrap&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Shell Trap]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Silk Trap&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SilkTrap&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Silk Trap]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sky Drop&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SkyDropping&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sky Drop&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SkyDropped&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Smacked Down&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SmackedDown&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snatched&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Snatch&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Snatch]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Snow&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Snow&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Weather&lt;br /&gt;
| [[Chilly Reception]], [[Snowscape]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed Swap&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SpeedSwap&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Speed Swap]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spikes&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Spikes&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Entry hazard&lt;br /&gt;
| [[Ceaseless Edge]], [[Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spiky Shield&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SpikyShield&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Spiky Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splinters&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Splinters&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Ancient Ceaseless Edge]], [[Ancient Stone Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Springtide Storm&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SpringtideStorm&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stealth Rock&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;StealthRock&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Entry hazard&lt;br /&gt;
| [[G-Max Stonesurge]], [[Stealth Rock]], [[Stone Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Steelsurge&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Steelsurge&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Entry hazard&lt;br /&gt;
| [[G-Max Steelsurge]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sticky Web&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;StickyWeb&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Entry hazard&lt;br /&gt;
| [[Sticky Web]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stockpiling&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Stockpile&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Stockpile]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stored Boosts&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;StoredBoosts&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stored Boosts Targeted&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;StoredBoostsTargeted&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Submerged&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Submerged&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Dive]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Substitute&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Substitute&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Substitute]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sunny&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Sunny&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Weather&lt;br /&gt;
| [[Max Flare]], [[Sunny Day]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Syrup Bomb&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;SyrupBomb&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Syrup Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tailwind&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Tailwind&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Tailwind]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tar Shot&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;TarShot&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Tar Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Taunted&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Taunt&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Taunt]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Telekinesis&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Telekinesis&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Telekinesis]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Temporary Moveset&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;TempMoveset&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Other battle state&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Throat Chop&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ThroatChop&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Throat Chop]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tormented&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Torment&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[G-Max Meltdown]], [[Torment]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Toxic Spikes&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ToxicSpikes&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Entry hazard&lt;br /&gt;
| [[Toxic Spikes]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Transformed&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Transformed&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Trick Room&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;TrickRoom&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| [[Trick Room]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Underground&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;UnderGround&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Dig]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Uproar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Uproar&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Uproar]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Vanished&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Vanish&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Ancient Shadow Force]], [[Phantom Force]], [[Shadow Force]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Waiting&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Wait&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Other battle state&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Water Pledge&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;WaterPledge&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Pledge effect&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Water Sport&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;WaterSport&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Field effect&lt;br /&gt;
| [[Water Sport]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wide Guard&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;WideGuard&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Protection&lt;br /&gt;
| [[Wide Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wish&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Wish&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Wish]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wonder Room&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;WonderRoom&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battlefield effect&lt;br /&gt;
| [[Wonder Room]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Z Power Heal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;ZPowerHeal&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Battler effect&lt;br /&gt;
| [[Memento]], [[Parting Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Auto-generated]]&lt;/div&gt;</summary>
		<author><name>NewAdmin</name></author>
	</entry>
</feed>