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	<id>https://wiki.pixelrus.net/index.php?action=history&amp;feed=atom&amp;title=Pok%C3%A9_Balls</id>
	<title>Poké Balls - Revision history</title>
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	<updated>2026-08-25T19:50:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.pixelrus.net/index.php?title=Pok%C3%A9_Balls&amp;diff=125463&amp;oldid=prev</id>
		<title>NewAdmin: Update Poké Balls</title>
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		<updated>2026-08-03T09:08:20Z</updated>

		<summary type="html">&lt;p&gt;Update Poké Balls&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:08, 3 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Poké Balls&#039;&#039;&#039; are the items used to catch wild Pokémon. When a Poké Ball is thrown &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at a wild Pokémon&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game rolls a capture check based &lt;/del&gt;on the target&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;remaining HP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, its species catch rate, its &lt;/del&gt;status &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;condition&lt;/del&gt;, and the ball&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s own catch bonus. Weakening a Pokémon and inflicting a status condition before throwing greatly improves the odds&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Poké Balls&#039;&#039;&#039; are the items used to catch wild Pokémon. When a Poké Ball is thrown, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch chance depends &lt;/ins&gt;on the target&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, its &lt;/ins&gt;remaining HP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;status, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected &lt;/ins&gt;ball.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Catch rate calculator ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Catch rate calculator ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pick a Pokémon and a situation to compare every Poké Ball&#039;s &lt;/del&gt;catch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance per throw. The &lt;/del&gt;calculator &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formula below with each species&lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real catch rate.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div id=&quot;&lt;/ins&gt;catch&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;calculator&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;&amp;lt;p class=&quot;ccalc-fallback&quot;&amp;gt;&#039;&#039;Loading &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;calculator. JavaScript is required.&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div id&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;catch-calculator&quot;&amp;gt;&amp;lt;p class&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;ccalc-fallback&quot;&amp;gt;&#039;&#039;Loading the interactive calculator… if it does not appear, JavaScript may be disabled — the tables further down list every ball&#039;s effect.&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Catching basics ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Catch formula ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lower remaining &lt;/ins&gt;HP and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a status condition increase &lt;/ins&gt;the catch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sleep &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freeze provide &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;largest status &lt;/ins&gt;bonus. Break chance is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance that &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failed throw destroys &lt;/ins&gt;the ball &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of dropping &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for reuse&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A thrown ball computes a modified catch value &#039;&#039;&#039;a&#039;&#039;&#039;:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &amp;lt;code&amp;gt;a = (3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; − 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt;) ÷ (3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt;) × catchRate × ballBonus × statusBonus&amp;lt;/code&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; / &lt;/del&gt;HP&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt;&#039;&#039;&#039; — the target&#039;s maximum &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current HP. The lower its current HP, the higher &lt;/del&gt;the catch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;catchRate&#039;&#039;&#039; — the species&#039; base catch rate (0–255); rarer Pokémon have lower values.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;ballBonus&#039;&#039;&#039; — the Poké Ball&#039;s catch bonus, including any conditional multiplier listed in the table below&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;statusBonus&#039;&#039;&#039; — 2.5× while the target is Asleep or Frozen, 1.5× while Paralyzed, Burned, or Poisoned, otherwise 1×.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &#039;&#039;&#039;a&#039;&#039;&#039; is at least 255 the Pokémon is caught immediately. Otherwise the ball performs four shake checks; each has probability &amp;lt;code&amp;gt;b = 65536 ÷ (255 ÷ a)&amp;lt;sup&amp;gt;3⁄16&amp;lt;/sup&amp;gt;&amp;lt;/code&amp;gt; of passing, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all four must pass for a successful capture. Under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern &#039;&#039;&#039;Standard&#039;&#039;&#039; (Gen VIII) method, low-level wild Pokémon also receive an extra catch &lt;/del&gt;bonus.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Break chance&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;separate from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch roll: when &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture attempt fails, &lt;/del&gt;the ball &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has this chance to break and be lost; otherwise &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drops to the ground and can be picked up and reused. &#039;&#039;&#039;Ancient&#039;&#039;&#039; (Gen IV) balls — the Hisui-style balls crafted from tumblestone — use the older capture maths and tend to break far more often, but several are thrown much farther or with altered arc&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Poké Balls ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Poké Balls ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NewAdmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.pixelrus.net/index.php?title=Pok%C3%A9_Balls&amp;diff=111586&amp;oldid=prev</id>
		<title>NewAdmin: Update Poké Balls</title>
		<link rel="alternate" type="text/html" href="https://wiki.pixelrus.net/index.php?title=Pok%C3%A9_Balls&amp;diff=111586&amp;oldid=prev"/>
		<updated>2026-06-15T08:55:09Z</updated>

		<summary type="html">&lt;p&gt;Update Poké Balls&lt;/p&gt;
&lt;a href=&quot;https://wiki.pixelrus.net/index.php?title=Pok%C3%A9_Balls&amp;amp;diff=111586&amp;amp;oldid=111579&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>NewAdmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.pixelrus.net/index.php?title=Pok%C3%A9_Balls&amp;diff=111579&amp;oldid=prev</id>
		<title>NewAdmin: Update Poké Balls</title>
		<link rel="alternate" type="text/html" href="https://wiki.pixelrus.net/index.php?title=Pok%C3%A9_Balls&amp;diff=111579&amp;oldid=prev"/>
		<updated>2026-06-15T08:32:35Z</updated>

		<summary type="html">&lt;p&gt;Update Poké Balls&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:32, 15 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Poké Balls&amp;#039;&amp;#039;&amp;#039; are the items used to catch wild Pokémon. When a Poké Ball is thrown at a wild Pokémon, the game rolls a capture check based on the target&amp;#039;s remaining HP, its species catch rate, its status condition, and the ball&amp;#039;s own catch bonus. Weakening a Pokémon and inflicting a status condition before throwing greatly improves the odds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Poké Balls&amp;#039;&amp;#039;&amp;#039; are the items used to catch wild Pokémon. When a Poké Ball is thrown at a wild Pokémon, the game rolls a capture check based on the target&amp;#039;s remaining HP, its species catch rate, its status condition, and the ball&amp;#039;s own catch bonus. Weakening a Pokémon and inflicting a status condition before throwing greatly improves the odds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Catch rate calculator ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pick a Pokémon and a situation to compare every Poké Ball&#039;s catch chance per throw. The calculator uses the formula below with each species&#039; real catch rate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div id=&quot;catch-calculator&quot;&gt;&amp;lt;p class=&quot;ccalc-fallback&quot;&gt;&#039;&#039;Loading the interactive calculator… if it does not appear, JavaScript may be disabled — the tables further down list every ball&#039;s effect.&#039;&#039;&amp;lt;/p&gt;&amp;lt;/div&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Catch formula ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Catch formula ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Catch rate calculator]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Auto-generated]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Auto-generated]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NewAdmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.pixelrus.net/index.php?title=Pok%C3%A9_Balls&amp;diff=111570&amp;oldid=prev</id>
		<title>NewAdmin: Create Poké Balls</title>
		<link rel="alternate" type="text/html" href="https://wiki.pixelrus.net/index.php?title=Pok%C3%A9_Balls&amp;diff=111570&amp;oldid=prev"/>
		<updated>2026-06-15T07:56:10Z</updated>

		<summary type="html">&lt;p&gt;Create Poké Balls&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Poké Balls&amp;#039;&amp;#039;&amp;#039; are the items used to catch wild Pokémon. When a Poké Ball is thrown at a wild Pokémon, the game rolls a capture check based on the target&amp;#039;s remaining HP, its species catch rate, its status condition, and the ball&amp;#039;s own catch bonus. Weakening a Pokémon and inflicting a status condition before throwing greatly improves the odds.&lt;br /&gt;
&lt;br /&gt;
== Catch formula ==&lt;br /&gt;
&lt;br /&gt;
A thrown ball computes a modified catch value &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;a = (3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; − 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt;) ÷ (3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt;) × catchRate × ballBonus × statusBonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; / HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt;&amp;#039;&amp;#039;&amp;#039; — the target&amp;#039;s maximum and current HP. The lower its current HP, the higher the catch value.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;catchRate&amp;#039;&amp;#039;&amp;#039; — the species&amp;#039; base catch rate (0–255); rarer Pokémon have lower values.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ballBonus&amp;#039;&amp;#039;&amp;#039; — the Poké Ball&amp;#039;s catch bonus, including any conditional multiplier listed in the table below.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;statusBonus&amp;#039;&amp;#039;&amp;#039; — 2.5× while the target is Asleep or Frozen, 1.5× while Paralyzed, Burned, or Poisoned, otherwise 1×.&lt;br /&gt;
&lt;br /&gt;
If &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; is at least 255 the Pokémon is caught immediately. Otherwise the ball performs four shake checks; each has probability &amp;lt;code&amp;gt;b = 65536 ÷ (255 ÷ a)&amp;lt;sup&amp;gt;3⁄16&amp;lt;/sup&amp;gt;&amp;lt;/code&amp;gt; of passing, and all four must pass for a successful capture. Under the modern &amp;#039;&amp;#039;&amp;#039;Standard&amp;#039;&amp;#039;&amp;#039; (Gen VIII) method, low-level wild Pokémon also receive an extra catch bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Break chance&amp;#039;&amp;#039;&amp;#039; is separate from the catch roll: when a capture attempt fails, the ball has this chance to break and be lost; otherwise it drops to the ground and can be picked up and reused. &amp;#039;&amp;#039;&amp;#039;Ancient&amp;#039;&amp;#039;&amp;#039; (Gen IV) balls — the Hisui-style balls crafted from tumblestone — use the older capture maths and tend to break far more often, but several are thrown much farther or with altered arc.&lt;br /&gt;
&lt;br /&gt;
== Poké Balls ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! Poké Ball !! Catch bonus !! Special effect !! Break chance !! Method&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-beastball.png|display=Beast Ball|size=32|wiki=pixelmon}} || [[Beast Ball]] || 1× || 5x catch rate when used on Ultra Beasts. 0.1x catch rate for everything else. || 0% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-cherishball.png|display=Cherish Ball|size=32|wiki=pixelmon}} || [[Cherish Ball]] || 1× || — || 0% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-christmasball.png|display=Christmas Ball|size=32|wiki=pixelmon}} || [[Christmas Ball|Christmas Poké Ball]] || 1× || Ho ho ho || 0% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-diveball.png|display=Dive Ball|size=32|wiki=pixelmon}} || [[Dive Ball]] || 1× || 3.5x catch rate if the Pokémon is in water. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-dreamball.png|display=Dream Ball|size=32|wiki=pixelmon}} || [[Dream Ball]] || 1× || 4x catch rate on Sleeping Pokémon. || 0% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-duskball.png|display=Dusk Ball|size=32|wiki=pixelmon}} || [[Dusk Ball]] || 1× || 3.0x catch rate in dark places. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-fastball.png|display=Fast Ball|size=32|wiki=pixelmon}} || [[Fast Ball]] || 1× || Increased catch rate on fast Pokémon. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-friendball.png|display=Friend Ball|size=32|wiki=pixelmon}} || [[Friend Ball]] || 1× || Greatly boosts the captured Pokémon&amp;#039;s happiness. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-greatball.png|display=Great Ball|size=32|wiki=pixelmon}} || [[Great Ball]] || 1.5× || 1.5x catch rate. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-gsball.png|display=Gs Ball|size=32|wiki=pixelmon}} || [[Gs Ball|GS Ball]] || 1× || — || 0% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-healball.png|display=Heal Ball|size=32|wiki=pixelmon}} || [[Heal Ball]] || 1× || Fully heals HP and status of captured Pokémon. || 20% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-heavyball.png|display=Heavy Ball|size=32|wiki=pixelmon}} || [[Heavy Ball]] || 1× || Increased catch rate on heavy Pokémon. || 20% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-levelball.png|display=Level Ball|size=32|wiki=pixelmon}} || [[Level Ball]] || 1× || Increased catch rate the lower the wild Pokémon&amp;#039;s level is compared to the player&amp;#039;s active Pokémon. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-loveball.png|display=Love Ball|size=32|wiki=pixelmon}} || [[Love Ball]] || 1× || 8x catch rate if the Pokémon is the same species and opposite gender of the trainer&amp;#039;s active Pokémon. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-lureball.png|display=Lure Ball|size=32|wiki=pixelmon}} || [[Lure Ball]] || 1× || 5x catch rate on Pokémon encountered by fishing || 20% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-luxuryball.png|display=Luxury Ball|size=32|wiki=pixelmon}} || [[Luxury Ball]] || 1× || Causes captured Pokémon to gain happiness faster. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-masterball.png|display=Master Ball|size=32|wiki=pixelmon}} || [[Master Ball]] || Guaranteed || Will never fail. || 0% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-moonball.png|display=Moon Ball|size=32|wiki=pixelmon}} || [[Moon Ball]] || 1× || 4x catch rate if the Pokémon&amp;#039;s evolution line involves a moon stone. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-nestball.png|display=Nest Ball|size=32|wiki=pixelmon}} || [[Nest Ball]] || 1× || Increased catch rate on low-leveled Pokémon. || 20% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-netball.png|display=Net Ball|size=32|wiki=pixelmon}} || [[Net Ball]] || 1× || 3x catch rate on Bug- and Water-type Pokémon. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-parkball.png|display=Park Ball|size=32|wiki=pixelmon}} || [[Park Ball]] || Guaranteed || Will never fail. || 0% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-pokeball.png|display=Poke Ball|size=32|wiki=pixelmon}} || [[Poke Ball|Poké Ball]] || 1× || — || 25% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-premierball.png|display=Premier Ball|size=32|wiki=pixelmon}} || [[Premier Ball]] || 1× || Captured Pokémon emit a red particle effect when sent out. || 20% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-quickball.png|display=Quick Ball|size=32|wiki=pixelmon}} || [[Quick Ball]] || 1× || 5x catch rate if used on the first turn of battle. Standard rate if thrown outside of battle. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-repeatball.png|display=Repeat Ball|size=32|wiki=pixelmon}} || [[Repeat Ball]] || 1× || 3x catch rate on species the trainer has already caught. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-safariball.png|display=Safari Ball|size=32|wiki=pixelmon}} || [[Safari Ball]] || 1× || 1.5x catch rate in Plains. || 20% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-sportball.png|display=Sport Ball|size=32|wiki=pixelmon}} || [[Sport Ball]] || 1× || 1.5x catch rate on Bug-type Pokémon. || 20% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-strangeball.png|display=Strange Ball|size=32|wiki=pixelmon}} || [[Strange Ball]] || 1× || — || 0% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-timerball.png|display=Timer Ball|size=32|wiki=pixelmon}} || [[Timer Ball]] || 1× || Increased catch rate based on battle duration. || 15% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-ultraball.png|display=Ultra Ball|size=32|wiki=pixelmon}} || [[Ultra Ball]] || 2× || 2x catch rate. || 5% || Standard&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-ancientgreatball.png|display=Ancient Great Ball|size=32|wiki=pixelmon}} || [[Ancient Great Ball]] || 1.5× || 1.5x catch rate. || 45% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-ancientheavyball.png|display=Ancient Heavy Ball|size=32|wiki=pixelmon}} || [[Ancient Heavy Ball]] || 1.25× || 1.25x catch rate. || 45% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-ancientpokeball.png|display=Ancient Poke Ball|size=32|wiki=pixelmon}} || [[Ancient Poke Ball|Ancient Poké Ball]] || 1× || — || 50% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-ancientultraball.png|display=Ancient Ultra Ball|size=32|wiki=pixelmon}} || [[Ancient Ultra Ball]] || 2× || 2x catch rate. || 40% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-featherball.png|display=Feather Ball|size=32|wiki=pixelmon}} || [[Feather Ball]] || 1× || Travels farther when thrown. || 60% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-gigatonball.png|display=Gigaton Ball|size=32|wiki=pixelmon}} || [[Gigaton Ball]] || 2.75× || 2.75x catch rate. || 35% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-jetball.png|display=Jet Ball|size=32|wiki=pixelmon}} || [[Jet Ball]] || 1.5× || 1.5x catch rate. Travels much farther when thrown. || 50% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-leadenball.png|display=Leaden Ball|size=32|wiki=pixelmon}} || [[Leaden Ball]] || 2× || 2x catch rate. || 40% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-originball.png|display=Origin Ball|size=32|wiki=pixelmon}} || [[Origin Ball]] || Guaranteed || Will never fail. || 0% || Ancient&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelImage|filename=pixelmon-wingball.png|display=Wing Ball|size=32|wiki=pixelmon}} || [[Wing Ball]] || 1.25× || 1.25x catch rate. Travels farther when thrown. || 55% || Ancient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Auto-generated]]&lt;/div&gt;</summary>
		<author><name>NewAdmin</name></author>
	</entry>
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