Ability

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An Ability is a passive trait that can affect a Pokemon in battle, while spawning, or through other mechanics. Most Pokemon have one or two standard Abilities and may also have a Hidden Ability.

All Abilities

Ability Description Pokemon
Adaptability Powers up moves of the same type as the Pokémon. 13 species
15 forms; 7 hidden
Aerilate Normal-type moves become Flying-type moves. 2 species
2 forms
Aftermath Damages the attacker landing the finishing hit. 8 species
10 forms; 6 hidden
Air Lock Eliminates the effects of weather. 1 species
1 form
Analytic Boosts move power when the Pokémon moves after the target. 12 species
13 forms; 12 hidden
Anger Point Maxes the Attack stat after the Pokémon takes a critical hit. 9 species
12 forms; 6 hidden
Anger Shell When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats. 1 species
1 form
Anticipation Senses an opposing Pokémon's dangerous moves. 13 species
13 forms; 4 hidden
Arena Trap Prevents opposing Pokémon from fleeing. 3 species
3 forms
Armor Tail The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. 1 species
1 form
Aroma Veil Protects allies from attacks that effect their mental state 7 species
7 forms; 5 hidden
As One This Ability combines the effects of both Calyrex's Unnerve Ability and its rides Neigh. 1 species
2 forms
Aura Break The effects of "Aura" Abilities are reversed. 1 species
1 form
Bad Dreams Reduces the HP of sleeping opposing Pokémon. 1 species
2 forms
Ball Fetch If not holding an item, it'll fetch the Poké Ball from the first failed throw. 1 species
1 form
Battery Powers up ally Pokémon's special moves. 1 species
1 form
Battle Armor Protects the Pokémon from critical hits. 11 species
11 forms; 2 hidden
Battle Bond Defeat a Pokémon to unleash Ash Greninja! 1 species
2 forms
Beads of Ruin The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself. 1 species
1 form
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. 11 species
11 forms
Berserk Raises Special Attack when HP drops below half. 2 species
2 forms
Big Pecks Protects the Pokémon from Defense-lowering attacks. 15 species
15 forms; 6 hidden
Blaze Powers up Fire-type moves when the Pokémon is in trouble. 30 species
31 forms; 2 hidden
Bulletproof Protects the Pokémon from some ball and bomb moves. 10 species
10 forms; 6 hidden
Cheek Pouch Restores HP as well when the Pokémon eats a Berry. 6 species
6 forms
Chilling Neigh When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. 1 species
1 form
Chlorophyll Boosts the Pokémon's Speed stat in sunshine. 37 species
38 forms; 6 hidden
Clear Body Prevents other Pokémon from lowering its stats. 19 species
19 forms; 6 hidden
Cloud Nine Eliminates the effects of weather. 7 species
7 forms; 5 hidden
Color Change The Pokémon's type becomes the type of the move used on it. 1 species
1 form
Comatose The Pokémon is always drowsing and will never wake up. It can attack without waking up. 1 species
1 form
Coming Soon! This Ability has not been coded yet, but it will be soon! 1 species
2 forms
Commander When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there. 1 species
1 form
Competitive Boosts the Sp. Atk stat when a stat is lowered. 14 species
14 forms; 6 hidden
Compound Eyes Boosts the Pokémon's accuracy. 12 species
12 forms; 1 hidden
Contrary Makes stat changes have an opposite effect. 10 species
10 forms; 8 hidden
Corrosion The Pokémon can poison Steel and Poison types. 4 species
4 forms; 2 hidden
Costar When the Pokémon enters a battle, it copies an ally's stat changes. 1 species
1 form; 1 hidden
Cotton Down When hit by an attack, it lowers the Speed stat of all Pokémon except itself. 2 species
2 forms
Cud Chew When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. 2 species
4 forms; 3 hidden
Curious Medicine Removes all stat changes from allies on entry to battle. 1 species
1 form
Cursed Body May disable a move used on the Pokémon. 13 species
13 forms; 9 hidden
Cute Charm Contact with the Pokémon may cause infatuation. 15 species
15 forms; 2 hidden
Damp Prevents the use of self-destructing moves. 20 species
20 forms; 12 hidden
Dancer Copies Dance moves that are used. 1 species
1 form
Dark Aura Powers up each Pokémon's Dark-type moves. 1 species
1 form
Dauntless Shield Boosts the Pokémon's Defense stat when the Pokémon enters a battle. 1 species
1 form
Dazzling Protects the Pokémon from high-priority moves. 1 species
1 form
Defeatist Lowers stats when HP becomes half or less. 2 species
2 forms
Defiant Boosts the Pokémon's Attack stat when its stats are lowered. 16 species
16 forms; 11 hidden
Delta Stream The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. 1 species
1 form
Desolate Land The Pokémon changes the weather to nullify Water-type attacks. 1 species
1 form
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. 1 species
1 form
Download Adjusts power based on an opposing Pokémon's stats. 4 species
4 forms
Dragon's Maw Powers up Dragon-type moves. 1 species
1 form
Drizzle The Pokémon makes it rain when it enters a battle. 3 species
3 forms; 1 hidden
Drought Turns the sunlight harsh when the Pokémon enters a battle. 5 species
5 forms; 2 hidden
Dry Skin Reduces HP if it is hot. Water restores HP. 7 species
7 forms; 1 hidden
Early Bird The Pokémon awakens quickly from sleep. 16 species
16 forms; 2 hidden
Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. 1 species
1 form
Effect Spore Contact may poison or cause paralysis or sleep. 11 species
11 forms; 3 hidden
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle. 2 species
2 forms; 1 hidden
Electromorphosis The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. 1 species
1 form
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less. 1 species
1 form
Fairy Aura Powers up each Pokémon's Fairy-type moves. 1 species
1 form
Filter Reduces damage from super-effective attacks. 4 species
4 forms; 1 hidden
Flame Body Contact with the Pokémon may burn the attacker. 21 species
22 forms; 7 hidden
Flare Boost Powers up special attacks when the Pokémon is burned. 2 species
2 forms; 2 hidden
Flash Fire Powers up the Pokémon's Fire-type moves if it is hit by one. 25 species
28 forms; 6 hidden
Flower Gift Powers up party Pokémon when it is sunny. 1 species
1 form
Flower Veil Prevents lowering of ally Grass-type Pokémon's stats. 4 species
4 forms
Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. 6 species
6 forms; 2 hidden
Forecast Castform transforms with the weather. 1 species
1 form
Forewarn Determines what moves an opposing Pokémon has. 6 species
6 forms
Friend Guard Reduces damage done to allies. 9 species
9 forms; 8 hidden
Frisk The Pokémon can check an opposing Pokémon's held item. 30 species
30 forms; 10 hidden
Full Metal Body Prevents other Pokémon from lowering its stats. 1 species
1 form
Fur Coat Halves damage from physical moves. 2 species
7 forms
Gale Wings Gives priority to Flying-type moves, but only if the user has full health. 3 species
3 forms; 3 hidden
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little. 3 species
3 forms; 3 hidden
Gluttony Makes the Pokémon use a held Berry earlier than usual. 32 species
33 forms; 11 hidden
Good As Gold A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. 1 species
1 form
Gooey Contact with the Pokémon lowers the attackers Speed stat. 5 species
7 forms; 5 hidden
Gorilla Tactics Boosts the Pokémon's Attack stat but only allows the use of the first selected move. 1 species
2 forms
Grass Pelt Boosts the Defense stat in Grassy Terrain. 2 species
2 forms; 2 hidden
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle. 4 species
4 forms; 3 hidden
Grim Neigh When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat. 1 species
1 form
Guard Dog Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. 2 species
2 forms; 1 hidden
Gulp Missile When using Surf or Dive, it catches prey it uses to attack when hit. 1 species
1 form
Guts Boosts the Attack stat if the Pokémon has a status condition. 24 species
25 forms; 6 hidden
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. 1 species
1 form
Harvest May create another Berry after one is used. 8 species
9 forms; 9 hidden
Healer Sometimes heals an ally's status condition. 10 species
11 forms; 3 hidden
Heatproof Weakens the power of Fire-type moves. 5 species
5 forms; 2 hidden
Heavy Metal Doubles the Pokémon's weight. 8 species
8 forms; 7 hidden
Honey Gather The Pokémon may gather Honey from somewhere. 4 species
4 forms; 1 hidden
Hospitality When this Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally’s HP. 2 species
2 forms
Huge Power Boosts the Pokémon's Attack stat. 6 species
6 forms; 2 hidden
Hunger Switch The Pokémon changes between Full Belly Mode and Hangry Mode after the end of each turn. 1 species
1 form
Hustle Boosts the Attack stat, but lowers accuracy. 22 species
27 forms; 9 hidden
Hydration Heals status conditions if it is raining. 22 species
22 forms; 9 hidden
Hyper Cutter Prevents other Pokémon from lowering its Attack stat. 11 species
11 forms
Ice Body The Pokémon gradually regains HP in a hailstorm. 20 species
21 forms; 9 hidden
Ice Face Its ice head takes a physical attack as substitute, changing its appearance, and restored when hails. 1 species
1 form
Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves. 2 species
2 forms; 2 hidden
Illuminate Raises the likelihood of meeting wild Pokémon. 8 species
8 forms
Illusion Comes out disguised as the Pokémon in the party's last spot. 2 species
4 forms
Immunity Prevents the Pokémon from getting poisoned. 3 species
3 forms; 1 hidden
Imposter The Pokémon transforms itself into the Pokémon it is facing. 1 species
1 form; 1 hidden
Infiltrator Passes through the opposing Pokémon's barrier and strikes. 25 species
26 forms; 17 hidden
Innards Out Deals damage upon fainting. 1 species
1 form
Inner Focus Protects the Pokémon from flinching. 36 species
37 forms; 11 hidden
Insomnia Prevents the Pokémon from falling asleep. 18 species
18 forms; 3 hidden
Intimidate Lowers the opposing Pokémon's Attack stat. 37 species
46 forms; 8 hidden
Intrepid Sword Boosts the Pokémon's Attack stat when the Pokémon enters a battle. 1 species
1 form
Iron Barbs Inflicts damage to the attacker on contact. 3 species
3 forms
Iron Fist Powers up punching moves. 18 species
18 forms; 10 hidden
Justified Boosts the Attack stat when it's hit by a Dark-type move. 9 species
9 forms; 5 hidden
Keen Eye Prevents other Pokémon from lowering accuracy. 39 species
42 forms; 5 hidden
Klutz The Pokémon can't use any held items. 12 species
12 forms; 4 hidden
Leaf Guard Prevents status conditions in sunny weather. 20 species
21 forms; 8 hidden
Levitate Gives full immunity to all Ground-type moves. 33 species
34 forms
Libero Changes the Pokémon's type to the type of the move it's about to use. 3 species
3 forms; 3 hidden
Light Metal Halves the Pokémon's weight. 6 species
6 forms; 5 hidden
Lightning Rod Draws in all Electric-type moves to boost its Sp. Atk stat. 18 species
21 forms; 6 hidden
Limber Protects the Pokémon from paralysis. 14 species
14 forms; 2 hidden
Lingering Aroma Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. 1 species
1 form
Liquid Ooze Damages attackers using any draining move. 4 species
4 forms
Liquid Voice All sound-based moves become Water-type moves. 3 species
3 forms; 3 hidden
Long Reach The Pokémon uses its moves without making contact with the target. 3 species
3 forms; 3 hidden
Magic Bounce Reflects status moves. 9 species
9 forms; 6 hidden
Magic Guard The Pokémon only takes damage from attacks. 10 species
10 forms; 3 hidden
Magician The Pokémon steals the held item of a Pokémon it hits with a move. 5 species
5 forms; 4 hidden
Magma Armor Prevents the Pokémon from becoming frozen. 3 species
3 forms
Magnet Pull Prevents Steel-type Pokémon from escaping. 9 species
9 forms
Marvel Scale Boosts the Defense stat if the Pokémon has a status condition. 3 species
3 forms; 2 hidden
Mega Launcher Powers up aura and pulse moves. 3 species
3 forms
Merciless The Pokémon’s attacks become critical hits if the target is poisoned. 2 species
2 forms
Mimicry Changes the Pokémon's type depending on the terrain. 1 species
1 form
Mind's Eye The Pokémon ignores opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghosts with Normal and Fighting moves. 1 species
1 form
Minus Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. 7 species
7 forms; 2 hidden
Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives. 1 species
1 form; 1 hidden
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle. 2 species
2 forms; 1 hidden
Mold Breaker Moves can be used on the target regardless of its Abilities. 23 species
25 forms; 10 hidden
Moody Raises one stat and lowers another. 8 species
8 forms; 8 hidden
Motor Drive Boosts the Speed stat when it's hit by an Electric-type move. 4 species
4 forms; 1 hidden
Moxie Boosts the Attack stat after knocking out any Pokémon. 16 species
16 forms; 11 hidden
Multiscale Reduces damage the Pokémon takes when its HP is full. 2 species
3 forms; 2 hidden
Multitype Changes the Pokémon's type to match the Plate it holds. 1 species
1 form
Mummy Contact with the Pokémon spreads this Ability. 2 species
2 forms
Mycelium Might The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. 2 species
2 forms
Natural Cure All status conditions heal when the Pokémon switches out. 19 species
19 forms; 1 hidden
Neuroforce Powers up moves that are super effective. 1 species
1 form
Neutralizing Gas When in battle, disables the effects of all Pokémon's Abilities. 2 species
3 forms
No Guard Ensures attacks by or against the Pokémon land. 10 species
10 forms; 4 hidden
Normalize All the Pokémon's moves become Normal type. 2 species
2 forms
Oblivious Keeps the Pokémon from being infatuated or falling for taunts. 25 species
25 forms; 5 hidden
Opportunist If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. 1 species
1 form
Orichalcum Pulse Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. 1 species
1 form
Overcoat Protects the Pokémon from things like sand, hail and powder. 23 species
23 forms; 15 hidden
Overgrow Powers up Grass-type moves when the Pokémon is in trouble. 30 species
31 forms; 2 hidden
Own Tempo Prevents the Pokémon from becoming confused. 29 species
32 forms; 6 hidden
Parental Bond Parent and child attack together. 1 species
1 form
Pastel Veil Protects the Pokémon and its ally Pokémon from being poisoned. 2 species
2 forms
Perish Body Hit by a contact move, the Pokémon and the attacker will faint after three turns unless switched. 1 species
1 form; 1 hidden
Pickpocket Steals an item from an attacker that made direct contact. 14 species
15 forms; 14 hidden
Pickup The Pokémon may pick up items. 19 species
21 forms; 2 hidden
Pixilate Normal-type moves become Fairy-type moves. 3 species
3 forms; 1 hidden
Plus Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. 9 species
9 forms; 4 hidden
Poison Heal Restores HP if the Pokémon is poisoned. 3 species
3 forms; 1 hidden
Poison Point Contact with the Pokémon may poison the attacker. 19 species
20 forms
Poison Puppeteer Pokémon poisoned by Pecharunt's moves will also become confused. 1 species
1 form
Poison Touch May poison a target when the Pokémon makes contact. 9 species
11 forms; 5 hidden
Power Construct Changes form when HP drops below half. 1 species
1 form
Power of Alchemy The Pokémon copies the Ability of a defeated ally. 2 species
2 forms; 2 hidden
Power Spot Just being next to the Pokémon powers up moves. 1 species
1 form
Prankster Gives priority to a status move, but fails against Dark-type Pokémon. 19 species
19 forms; 10 hidden
Pressure The Pokémon raises opposing Pokémon's PP usage. 29 species
31 forms; 5 hidden
Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks. 1 species
1 form
Prism Armor Reduces the power of super-effective attacks taken. 1 species
1 form
Propeller Tail Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. 2 species
2 forms; 2 hidden
Protean Changes the Pokémon's type to the type of the move it's using. 7 species
7 forms; 7 hidden
Protosynthesis Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. 10 species
10 forms
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle. 2 species
3 forms; 2 hidden
Punk Rock Boosts the power of sound-based moves, taking half their damage. 1 species
2 forms
Pure Power Boosts the Pokémon's Attack stat. 2 species
3 forms
Purifying Salt The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. 3 species
3 forms
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. 10 species
10 forms
Queenly Majesty Prevents use of priority moves. 1 species
1 form
Quick Draw Enables the Pokémon to move first occasionally. 1 species
1 form
Quick Feet Boosts the Speed stat if the Pokémon has a status condition. 9 species
9 forms; 4 hidden
Rain Dish The Pokémon gradually regains HP in rain. 13 species
13 forms; 10 hidden
Rattled Some move types scare it and boost it Speed stat. 20 species
20 forms; 15 hidden
Receiver Inherits an ally's ability when it faints. 1 species
1 form
Reckless Powers up moves that have recoil damage. 13 species
13 forms; 9 hidden
Refrigerate Normal-type moves become Ice-type moves. 3 species
3 forms
Regenerator Restores a little HP when withdrawn from battle. 24 species
27 forms; 20 hidden
Revenant Returns again and again, but changed.
Ripen Ripens Berries and doubles their effect. 3 species
3 forms
Rivalry Deals more damage to Pokémon of the same gender. 18 species
18 forms; 4 hidden
RKS System Changes type depending on held item. 1 species
1 form
Rock Head Protects the Pokémon from recoil damage. 22 species
23 forms; 4 hidden
Rocky Payload Powers up Rock-type moves. 1 species
1 form; 1 hidden
Rough Skin Inflicts damage to the attacker on contact. 6 species
6 forms; 3 hidden
Run Away Enables a sure getaway from wild Pokémon. 31 species
33 forms; 8 hidden
Sand Force Boosts certain moves' power in a sandstorm. 16 species
18 forms; 13 hidden
Sand Rush Boosts the Pokémon's Speed stat in a sandstorm. 10 species
10 forms; 4 hidden
Sand Spit The Pokémon creates a sandstorm when it's hit by an attack. 2 species
2 forms
Sand Stream The Pokémon summons a sandstorm in battle. 4 species
5 forms
Sand Veil Boosts the Pokémon's evasion in a sandstorm. 27 species
29 forms; 14 hidden
Sap Sipper Boosts the Attack stat when hit by a Grass-type move. 19 species
21 forms; 10 hidden
Schooling Changes Wishiwashi to School form. 1 species
1 form
Scrappy Makes Normal- and Fighting-type moves hit Ghost-type Pokémon. 15 species
15 forms; 11 hidden
Screen Cleaner Nullifies the effects of Light Screen, Reflect, and Aurora Veil for all in battle. 2 species
2 forms
Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. 1 species
1 form
Serene Grace Boosts the likelihood of additional effects occurring. 13 species
13 forms; 2 hidden
Shadow Shield Reduces damage when HP is full. 1 species
1 form
Shadow Tag Prevents opposing Pokémon from escaping. 6 species
6 forms; 3 hidden
Sharpness Powers up slicing moves. 4 species
4 forms; 3 hidden
Shed Skin The Pokémon may heal its own status conditions. 20 species
20 forms; 1 hidden
Sheer Force Removes additional effects to increase move damage. 32 species
35 forms; 22 hidden
Shell Armor Protects the Pokémon from critical hits. 28 species
28 forms; 7 hidden
Shield Dust Blocks the additional effects of attacks taken. 11 species
11 forms
Shields Down Changes stats when HP drops below half. 1 species
1 form
Simple The Pokémon is prone to wild stat changes. 5 species
5 forms; 2 hidden
Skill Link Increases the number of times multi-strike moves hit. 10 species
10 forms; 4 hidden
Slow Start Temporarily halves the Pokémon's Attack and Speed stats. 2 species
2 forms; 1 hidden
Slush Rush Boosts the Pokémon's Speed stat in a hailstorm. 7 species
7 forms; 4 hidden
Sniper Powers up moves if they become critical hits. 17 species
17 forms; 8 hidden
Snow Cloak Boosts evasion in a hailstorm. 15 species
15 forms; 1 hidden
Snow Warning The Pokémon summons a hailstorm when it enters a battle. 7 species
8 forms; 4 hidden
Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreases. 9 species
9 forms; 5 hidden
Solid Rock Reduces damage from super-effective attacks. 4 species
4 forms
Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints. 1 species
1 form
Soundproof Gives full immunity to all sound-based moves. 15 species
17 forms; 5 hidden
Speed Boost Its Speed stat is gradually boosted. 13 species
14 forms; 10 hidden
Stakeout Doubles the damage dealt to the target's replacement if the target switches out. 8 species
8 forms; 6 hidden
Stall The Pokémon moves after all other Pokémon do. 1 species
1 form
Stalwart Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. 2 species
2 forms; 2 hidden
Stamina Raises Defense when attacked. 3 species
3 forms
Stance Change The Pokémon changes form depending on how it battles. 1 species
1 form
Static Contact with the Pokémon may cause paralysis. 20 species
22 forms; 1 hidden
Steadfast Boosts the Speed stat each time the Pokémon flinches. 15 species
15 forms; 7 hidden
Steam Engine Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. 3 species
3 forms
Steelworker Powers up Steel-type moves. 1 species
1 form
Steely Spirit Powers up ally Pokémon's Steel-type moves. 1 species
1 form; 1 hidden
Stench The stench may cause the target to flinch. 9 species
9 forms; 3 hidden
Sticky Hold Protects the Pokémon from item theft. 10 species
10 forms; 2 hidden
Storm Drain Draws in all Water-type moves to boost its Sp. Atk stat. 8 species
8 forms; 4 hidden
Strong Jaw The Pokémon's strong jaw gives it tremendous biting power. 11 species
11 forms
Sturdy It cannot be knocked out with one hit. 43 species
47 forms; 8 hidden
Suction Cups Negates all moves and items that force switching out. 5 species
5 forms
Super Luck Boosts the critical-hit ratios of moves. 9 species
9 forms; 3 hidden
Supersweet Syrup A sickly sweet scent spreads the first time the Pokémon enters a battle, lowering opposing Pokémon's evasiveness. 2 species
2 forms
Supreme Overlord On entering battle, boosts its offensive stats slightly for each ally that has been defeated. 1 species
1 form
Surge Surfer Doubles Speed during Electric Terrain. 1 species
1 form
Swarm Powers up Bug-type moves when the Pokémon is in trouble. 31 species
31 forms; 4 hidden
Sweet Veil Prevents itself and ally Pokémon from falling asleep. 9 species
9 forms; 5 hidden
Swift Swim Boosts the Pokémon's Speed stat in rain. 45 species
46 forms; 12 hidden
Sword of Ruin The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself. 1 species
1 form
Symbiosis The Pokémon can pass an item to an ally. 4 species
4 forms; 4 hidden
Synchronize Passes poison, paralyze, or burn to the Pokémon that inflicted it. 17 species
18 forms
Tablets of Ruin The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself. 1 species
1 form
Tangled Feet Raises evasion if the Pokémon is confused. 9 species
9 forms; 2 hidden
Tangling Hair Contact with the Pokémon lowers the attacker’s Speed stat. 2 species
2 forms
Technician Powers up the Pokémon's weaker moves. 20 species
24 forms; 11 hidden
Telepathy Anticipates an ally's attack and dodges it. 25 species
27 forms; 24 hidden
Teravolt Moves can be used on the target regardless of its Abilities. 2 species
2 forms
Thermal Exchange Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. 3 species
3 forms
Thick Fat Boosts resistance to Fire- and Ice-type moves. 29 species
30 forms; 11 hidden
Tinted Lens Powers up "not very effective" moves. 12 species
12 forms; 8 hidden
Torrent Powers up Water-type moves when the Pokémon is in trouble. 30 species
31 forms; 2 hidden
Tough Claws Powers up moves that make direct contact. 8 species
8 forms
Toxic Boost Powers up physical attacks when the Pokémon is poisoned. 1 species
1 form; 1 hidden
Toxic Chain The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. 3 species
3 forms
Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. 2 species
2 forms
Trace The Pokémon copies an opposing Pokémon's Ability. 6 species
6 forms
Transistor Powers up Electric-type moves. 1 species
1 form
Triage Gives priority to restorative moves. 1 species
1 form
Truant The Pokémon can't attack on consecutive turns. 3 species
3 forms; 1 hidden
Turboblaze Moves can be used on the target regardless of its Abilities. 2 species
2 forms
Unaware Ignores the opposing Pokémon's stat changes. 14 species
15 forms; 9 hidden
Unburden Boosts the Speed stat if its held item is used or lost. 17 species
17 forms; 7 hidden
Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries. 25 species
26 forms; 18 hidden
Unseen Fist If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. 1 species
1 form
Vessel of Ruin The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself. 1 species
1 form
Victory Star Boosts the accuracy of its allies and itself. 1 species
1 form
Vital Spirit Prevents the Pokémon from falling asleep. 16 species
16 forms; 7 hidden
Volt Absorb Restores HP if hit by an Electric-type move. 13 species
13 forms; 2 hidden
Wandering Spirit Exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. 2 species
2 forms
Water Absorb Restores HP if hit by a Water-type move. 27 species
28 forms; 9 hidden
Water Bubble Lowers the power of Fire-type moves and prevents burns. 2 species
2 forms
Water Compaction Sharply raises Defense when hit by a Water-type move. 2 species
2 forms
Water Veil Prevents the Pokémon from getting a burn. 13 species
13 forms; 8 hidden
Weak Armor Physical attacks lower its Defense stat and raise its Speed stat. 24 species
24 forms; 17 hidden
Well-Baked Body The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. 1 species
1 form
White Smoke Prevents other Pokémon from lowering its stats. 4 species
4 forms; 1 hidden
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less. 1 species
1 form
Wind Power The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. 2 species
2 forms
Wind Rider Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. 3 species
3 forms
Wonder Guard Only super-effective moves will hit. 1 species
1 form
Wonder Skin Makes status moves more likely to miss. 5 species
5 forms; 4 hidden
Zen Mode Changes the Pokémon's shape when HP is half or less. 1 species
4 forms; 4 hidden
Zero To Hero The Pokémon transforms into its Hero Form when it switches out. 1 species
1 form
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1 form